War Gear update will soon be released on all platforms. This update focuses on adding more build variety and gear options for all classes.
Each class has received a new equipment set and we also introduced three new item types: trinkets, belts, and bracers.
Combat mechanics changes:
- All abilities, attacks, and effects now have one of the following damage types: physical, fire, frost, nature, arcane.
- Trinkets, belts, and bracers can have an attribute increasing one damage type (e.g.: +15% fire damage).
- Cooldown reduction from attacks has been reduced to 1 second, down from 2.
- Damage reduction from armor has been increased, making armor a worthwhile defensive attribute now.
- Life drain damage from ghosts is now reduced by your armor.
- Elite monsters fire beam effect damage has been reduced.
- Whirlwind has received a major buff: it's now an AOE effect around the warrior and the warrior is free to attack or cast other abilities while channeling it.
And now for the juicy part, below is a comprehensive list with all new items introduced in this update.
New Sets
Fury Battlegear
- 2 pieces: Charge and Leap leave a trail of living swords in their wake. The living swords will hit monsters at destination for 15000% damage each.
- 4 pieces: Moving while using Whirlwind has a chance to spawn tornadoes. A tornado lasts for 3 seconds and deals 8000% every second to all targets hit.
- 6 pieces: Charge and Leap abilities gain one extra usage.
Demolitionist Battlegear
- 2 pieces: Your Explosive Shot has a chance to apply a stick bomb to your target, stacking up to 5 times. The bomb explodes after 15 seconds or when the target dies dealing 2000% weapon damage per stack plus 0.5% of the dead target life.
It can happen about 30 times per minute.
- 4 pieces: If a target affected by a sticky bomb dies, sticky bombs will be attached to all targets in the vicinity.
- 6 pieces: Targets affected by the sticky bomb take 50% more damage per stack from your Lethal Shot.
Stormcaller Regalia Vestments
- 2 pieces: When a target receives damage from your Blizzard, there is a 30% chance for affected targets to be hit by lightning for 3000% weapon damage.Targets hit become Lightning Struck, increasing all nature damage taken by 100% for 5 seconds.
- 4 pieces: Arc Lightning damage against targets that are Lightning Struck is increased by 1000%.
- 6 pieces: When Singularity deals damage to a target that is Lightning Struck, it has a 15% chance to spawn an event horizon, that is static but slows targets in the area of effect. Each event horizon deals damage equal to 200% of singularity damage as nature damage to targets in the area.
Unique belts
* Belt of Whispered Secrets - Dealing damage with deflected attacks causes the target to become Lightning Struck. (increasing all further nature damage taken by 100% for 5 seconds)
* Sash of the Igniter - Dealing damage with Death from Above and Fireball Meteor to a burning target causes it to Combust, adding one burning stack for 500% weapon damage as fire for 6 seconds
* Illusionist’s Sash - Clones left by your Blink ability cause your target to burn for 2000% fire damage over 4 seconds when they first appear.
* Arcane Belt of Shielding - +4000 Deflect Rating and -1000 Armor
* Frostfire Sash - Your Frost Beam becomes instead a Ray of Frostfire, causing the target to burn for 1000% weapon damage over 6 sec, every time it deals damage in addition to the regular effect.
* Girdle of Battle Lust - Whenever you use Charge or Leap you become immune to control effects for 4 seconds. This effect cannot happen more often than once every 30 seconds.
* Girdle of Heroism - Damage inflicted by Deadly Throw is increased by 30%
* Belt of the Triad - Using 3 different special abilities in a row causes you to deal 20% more damage for 10 seconds. Using any special attack twice in a row causes you to deal 20% less damage for 10 seconds. 30 seconds internal cooldown.
* Belt of the Whirling Storm - When activating Whirlwind, you cause a discharge around you that deals 3000% weapon damage to all targets in your proximity. Triggering a discharge reduces all your active cooldowns by 2 seconds.
* Belt of the Templar - Parrying an attack grants Stalwart Defender, causing you to gain 5000 critical rating for 2 seconds
* Versatile Belt - After every 5 primary basic attacks your secondary attack will trigger.
Unique bracers
* Bracer of Mastery - Can have of the following effects:
- Charge damage increased by [400-500]%
- Cleave damage increased by [160-200]%
- Deadly Throw damage increased by [80-100]%
- Devastate damage increased by [55-70]%
- Frenzy damage increased by [80-100]%
- Leap damage increased by [800-1000]%
- Rending Slash damage increased by [80-100]%
- Shield Slam damage increased by [80-100]%
- Shockwave damage increased by [80-100]%
- Whirlwind damage increased by [80-100]%
* Bracer of Mastery - Can have of the following effects:
- Arc Lightning damage increased by [80-100]%
- Arcane Bolts damage increased by [55-70]%
- Blizzard damage increased by [80-100]%
- Death from Above damage increased by [160-200]%
- Fireball damage increased by [160-200]%
- Frost Beam damage increased by [400-500]%
- Frost Nova damage increased by [800-1000]%
- Frostbolt damage increased by [55-70]%
- Immolate damage increased by [400-500]%
- Singularity damage increased by [80-100]%
* Bracer of Mastery - Can have of the following effects:
- Explosive Shot damage increased by [80-100]%
- Frozen Trap damage increased by [400-500]%
- Heatseekers damage increased by [80-100]%
- Lethal Shot damage increased by [80-100]%
- Magnetic Trap damage increased by [400-500]%
- Multishot damage increased by [160-200]%
- Rapid Fire damage increased by [55-70]%
- Scatter Shot damage increased by [160-200]%
- Snipe damage increased by [55-70]%
Unique trinkets
* Charm of Qol - You have a chance to also use your secondary attack when attacking.
It can happen about 50 times per minute.
* Talisman of Power - Your attacks have a chance to increase your Power by 5000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Unbridled Fury - Your attacks have a chance to increase your Critical Rating by 3000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Storms - Your attacks have a chance to increase your Critical Damage by 3000%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of the North - Your attacks have a chance to increase your Frost Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of the Pyromaniac - Your attacks have a chance to increase your Fire Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Doom - Your attacks have a chance to increase your Physical Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Nature's Fury - Your attacks have a chance to increase your Nature Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Brooch of the Stormcaller - Chance to strike the enemy with lightning (nature damage) for 10000% weapon damage. 80% chance to jump to another target for 80% damage, may jump a maximum of 5 times.
It can happen about 6 times per minute.
* Brooch of Vampirism - Your attacks have a chance to tether yourself to the target for 6 seconds, granting 5000 life regeneration and dealing 10000% weapon damage per second. Less effective the further away you are from the target
* Brooch of Purifying Flames - Chance to burn the target for 5000% weapon damage (as Fire damage) over 4 seconds when dealing damage.
It can happen about 8 times per minute.
* Fire Lily - All your damage is increased by 500%, but you cannot score critical hits anymore.
* Vial of the Wind Spirit - Your attacks have a chance to increase your haste by 50. Stacks up to 10 times. When 10 stacks are reached, you deal 15000% weapon damage as nature to all enemies around you, and the stacks are cleared.
Stay tuned and have fun.
[this thread will serve as a detailed release notes so comments have been disabled, feel free to discuss the update on General]
Each class has received a new equipment set and we also introduced three new item types: trinkets, belts, and bracers.
Combat mechanics changes:
- All abilities, attacks, and effects now have one of the following damage types: physical, fire, frost, nature, arcane.
- Trinkets, belts, and bracers can have an attribute increasing one damage type (e.g.: +15% fire damage).
- Cooldown reduction from attacks has been reduced to 1 second, down from 2.
- Damage reduction from armor has been increased, making armor a worthwhile defensive attribute now.
- Life drain damage from ghosts is now reduced by your armor.
- Elite monsters fire beam effect damage has been reduced.
- Whirlwind has received a major buff: it's now an AOE effect around the warrior and the warrior is free to attack or cast other abilities while channeling it.
And now for the juicy part, below is a comprehensive list with all new items introduced in this update.
New Sets
Fury Battlegear
- 2 pieces: Charge and Leap leave a trail of living swords in their wake. The living swords will hit monsters at destination for 15000% damage each.
- 4 pieces: Moving while using Whirlwind has a chance to spawn tornadoes. A tornado lasts for 3 seconds and deals 8000% every second to all targets hit.
- 6 pieces: Charge and Leap abilities gain one extra usage.
Demolitionist Battlegear
- 2 pieces: Your Explosive Shot has a chance to apply a stick bomb to your target, stacking up to 5 times. The bomb explodes after 15 seconds or when the target dies dealing 2000% weapon damage per stack plus 0.5% of the dead target life.
It can happen about 30 times per minute.
- 4 pieces: If a target affected by a sticky bomb dies, sticky bombs will be attached to all targets in the vicinity.
- 6 pieces: Targets affected by the sticky bomb take 50% more damage per stack from your Lethal Shot.
Stormcaller Regalia Vestments
- 2 pieces: When a target receives damage from your Blizzard, there is a 30% chance for affected targets to be hit by lightning for 3000% weapon damage.Targets hit become Lightning Struck, increasing all nature damage taken by 100% for 5 seconds.
- 4 pieces: Arc Lightning damage against targets that are Lightning Struck is increased by 1000%.
- 6 pieces: When Singularity deals damage to a target that is Lightning Struck, it has a 15% chance to spawn an event horizon, that is static but slows targets in the area of effect. Each event horizon deals damage equal to 200% of singularity damage as nature damage to targets in the area.
Unique belts
* Belt of Whispered Secrets - Dealing damage with deflected attacks causes the target to become Lightning Struck. (increasing all further nature damage taken by 100% for 5 seconds)
* Sash of the Igniter - Dealing damage with Death from Above and Fireball Meteor to a burning target causes it to Combust, adding one burning stack for 500% weapon damage as fire for 6 seconds
* Illusionist’s Sash - Clones left by your Blink ability cause your target to burn for 2000% fire damage over 4 seconds when they first appear.
* Arcane Belt of Shielding - +4000 Deflect Rating and -1000 Armor
* Frostfire Sash - Your Frost Beam becomes instead a Ray of Frostfire, causing the target to burn for 1000% weapon damage over 6 sec, every time it deals damage in addition to the regular effect.
* Girdle of Battle Lust - Whenever you use Charge or Leap you become immune to control effects for 4 seconds. This effect cannot happen more often than once every 30 seconds.
* Girdle of Heroism - Damage inflicted by Deadly Throw is increased by 30%
* Belt of the Triad - Using 3 different special abilities in a row causes you to deal 20% more damage for 10 seconds. Using any special attack twice in a row causes you to deal 20% less damage for 10 seconds. 30 seconds internal cooldown.
* Belt of the Whirling Storm - When activating Whirlwind, you cause a discharge around you that deals 3000% weapon damage to all targets in your proximity. Triggering a discharge reduces all your active cooldowns by 2 seconds.
* Belt of the Templar - Parrying an attack grants Stalwart Defender, causing you to gain 5000 critical rating for 2 seconds
* Versatile Belt - After every 5 primary basic attacks your secondary attack will trigger.
Unique bracers
* Bracer of Mastery - Can have of the following effects:
- Charge damage increased by [400-500]%
- Cleave damage increased by [160-200]%
- Deadly Throw damage increased by [80-100]%
- Devastate damage increased by [55-70]%
- Frenzy damage increased by [80-100]%
- Leap damage increased by [800-1000]%
- Rending Slash damage increased by [80-100]%
- Shield Slam damage increased by [80-100]%
- Shockwave damage increased by [80-100]%
- Whirlwind damage increased by [80-100]%
* Bracer of Mastery - Can have of the following effects:
- Arc Lightning damage increased by [80-100]%
- Arcane Bolts damage increased by [55-70]%
- Blizzard damage increased by [80-100]%
- Death from Above damage increased by [160-200]%
- Fireball damage increased by [160-200]%
- Frost Beam damage increased by [400-500]%
- Frost Nova damage increased by [800-1000]%
- Frostbolt damage increased by [55-70]%
- Immolate damage increased by [400-500]%
- Singularity damage increased by [80-100]%
* Bracer of Mastery - Can have of the following effects:
- Explosive Shot damage increased by [80-100]%
- Frozen Trap damage increased by [400-500]%
- Heatseekers damage increased by [80-100]%
- Lethal Shot damage increased by [80-100]%
- Magnetic Trap damage increased by [400-500]%
- Multishot damage increased by [160-200]%
- Rapid Fire damage increased by [55-70]%
- Scatter Shot damage increased by [160-200]%
- Snipe damage increased by [55-70]%
Unique trinkets
* Charm of Qol - You have a chance to also use your secondary attack when attacking.
It can happen about 50 times per minute.
* Talisman of Power - Your attacks have a chance to increase your Power by 5000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Unbridled Fury - Your attacks have a chance to increase your Critical Rating by 3000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Storms - Your attacks have a chance to increase your Critical Damage by 3000%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of the North - Your attacks have a chance to increase your Frost Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of the Pyromaniac - Your attacks have a chance to increase your Fire Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Doom - Your attacks have a chance to increase your Physical Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Talisman of Nature's Fury - Your attacks have a chance to increase your Nature Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
It can happen about 2 times per minute.
* Brooch of the Stormcaller - Chance to strike the enemy with lightning (nature damage) for 10000% weapon damage. 80% chance to jump to another target for 80% damage, may jump a maximum of 5 times.
It can happen about 6 times per minute.
* Brooch of Vampirism - Your attacks have a chance to tether yourself to the target for 6 seconds, granting 5000 life regeneration and dealing 10000% weapon damage per second. Less effective the further away you are from the target
* Brooch of Purifying Flames - Chance to burn the target for 5000% weapon damage (as Fire damage) over 4 seconds when dealing damage.
It can happen about 8 times per minute.
* Fire Lily - All your damage is increased by 500%, but you cannot score critical hits anymore.
* Vial of the Wind Spirit - Your attacks have a chance to increase your haste by 50. Stacks up to 10 times. When 10 stacks are reached, you deal 15000% weapon damage as nature to all enemies around you, and the stacks are cleared.
Stay tuned and have fun.
[this thread will serve as a detailed release notes so comments have been disabled, feel free to discuss the update on General]