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Release Notes for Android Open Beta 1.2.47

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  • hades0505
    replied
    Originally posted by Dave View Post
    I wouldn't worry about Blazing speed as it seems like they are trying to sneak a "fix" in with this patch.

    Tbh it's pretty shitty of me asking for a nerf to another class. I'd much prefer they broke us as much as mage, I would say fix or balance us but each time they do that I feel somewhat raped.

    Warrior build diversity pretty much just means Shield build and .... nothing else is on par for trials
    I disagree. At least at the gap 400-450. With the shield I gain in survivability, but the time required to clear the map with DW and shield is pretty similar.*

    *CL 501 and medium-good gear, without full socketed gear and average jewelry.

    Leave a comment:


  • Dave
    replied
    I wouldn't worry about Blazing speed as it seems like they are trying to sneak a "fix" in with this patch.

    Tbh it's pretty shitty of me asking for a nerf to another class. I'd much prefer they broke us as much as mage, I would say fix or balance us but each time they do that I feel somewhat raped.

    Warrior build diversity pretty much just means Shield build and .... nothing else is on par for trials

    Leave a comment:


  • Led
    replied
    Originally posted by Dave View Post
    It's an assumption, but surely the Devs never ment for TW to stack. Not only in its own right but to allow for the multiple stacking of other abilities.

    I'm just trying to follow the same logical thought process that was applied to BR given that it was deemed so OP.
    I see your logic, but the timewarp stack required a full build designed to do just that, that build is sub optimal (there are better builds out there) so it is not going to break the game.
    The BR stack was achievable in any build, was the best possible build for a warrior and in turn reduced build diversity....It would be different if BR stack required an ability rate build to make it work, but the fact that it did not and there is also a warrior skill ITZ the reduces cooldowns, BR needed to get nerfed, but I think they got the nerf wrong. Its not the attack speed that makes BR great, it's the teleport/dash making your mele class not really a mele class as it fights with the same range speed as the mage.

    Leave a comment:


  • Dave
    replied
    It's an assumption, but surely the Devs never ment for TW to stack. Not only in its own right but to allow for the multiple stacking of other abilities.

    I'm just trying to follow the same logical thought process that was applied to BR given that it was deemed so OP.

    Leave a comment:


  • Led
    replied
    Originally posted by Dave View Post
    Seeing as Time warp (surely a) bug feature can be tuned specifically for PvP can we have our BR bug back and just have it tuned for PvP as well please.
    Timewarp bug? I don't understand how timewarp can be considered bugged, it works as intended. (I may be wrong) but if your referring to my video that was me just exploiting the overpowered stat of ability rate, if anything we should nerf ability rate.
    I understand that timewarp and PVP would not go together well, maby they need to do something like in D3 where there was a slowtime bubble....but that is just pulling hairs, I would rather have the ability to play with others 1st and balance later some skills later.

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  • Dave
    replied
    Battle rage aura is being wiped on death, which is bad enough in its own right
    However you also loose Blazing speed which means a slow trundle back across the map.

    The monster disengage is punitive for Warrior, we can't swap out survivability to help kill smaller groups quicker as we get one shotted by bosses

    ....I'm now getting one shotted by bosses where I wasnt before everything else unchanged on my char

    It also seems like you readjusted mob DPS I'm getting killed by smaller groups

    Arrow aura still one shots Warrior, I appreciate this isn't a priority as it doesn't affect the other 2 classes but it's still annoying for us 3rd tier class.

    Will bring it up in this thread just so it gets more coverage. Seeing as Time warp (surely a) bug feature can be tuned specifically for PvP can we have our BR bug back and just have it tuned for PvP as well please.

    Leave a comment:


  • hades0505
    replied
    I love the update, really: It makes TBD runs way less frustrating (for the reason Led gave a couple of posts back), I am finally getting ads in my phone, reflect auras are not such a big PitA as before and it is lagging way less when running trials. Kudos to the team!

    Leave a comment:


  • icaros
    replied
    Originally posted by Adrian (Developer) View Post
    Please let us know if anything changes on your side (you start receiving ads and the ads frequency).
    After 20 minuted of CoW rinse & repeat it feels like ad frequency is guestimated 5 times less than before.

    Leave a comment:


  • Led
    replied
    Originally posted by Adrian (Developer) View Post

    Preparing update about upcoming and in-development. Please stand-by.
    I'm so excited, I was getting tempted to go on a hunger strike in protest about the delays but all that would have achieved is a dead nerd and no one in reality would have understood why or what he was protesting....

    Leave a comment:


  • Adrian (Developer)
    replied
    Originally posted by vo1d View Post
    Any details on this one? Pretty important for those who support the project by watching ads instead of payments...

    Update: I do not receive ad-boxes anymore.
    We basically updated the SDK for delivering ads to a newer version that should enable us to server ads from more networks and hopefully be more stable when serving ads.

    Not receiving ad-boxes anymore sounds like a bug. We'll investigate that. Please let us know if anything changes on your side (you start receiving ads and the ads frequency).

    Leave a comment:


  • Adrian (Developer)
    replied
    Originally posted by Led View Post
    Adrian, any word on multiplayer. updated ETA, can I start trying to convince people to play this game again and tell them it will soon be multiplayer. Most my friends will not play a non multiplayer game.[/COLOR]
    Preparing update about upcoming and in-development. Please stand-by.

    Leave a comment:


  • icaros
    replied
    Originally posted by ZorkRefugee View Post
    Well, except City of Heroes. If it ever comes back, I'll play it.
    Oh, me too! CoH has a big spot in my heart and I still miss it.
    Last edited by icaros; 08-04-2017, 04:35 PM.

    Leave a comment:


  • ZorkRefugee
    replied
    Weird... One of my favorite things about this game is that it's NOT multiplayer. Guess I'm just an introvert. Multiplayer may be fun, I'll try it, but I hope it stays optional. I don't need yet another MMO* (they are clocksuckers).



    *Well, except City of Heroes. If it ever comes back, I'll play it.

    Leave a comment:


  • Led
    replied
    Originally posted by abc127 View Post
    Will be good to think about what can be done to compensate the impact against the timer without big pulls.
    This is where I will find a new way, I dont see any major changes really, I will run into the middle, shoot everything around me and use singularity to keep the far mobs coming. If anything it might be good as I will stop trying to pull the full map which is not easy.
    For story mode this is good, now we can run to the boss, kill that and all the mobs along the way will disengage meaning we no longer need to wait for the 1 random thing with agro at the back.
    Overall it appears to be a good update,

    Adrian, any word on multiplayer. updated ETA, can I start trying to convince people to play this game again and tell them it will soon be multiplayer. Most my friends will not play a non multiplayer game.

    Leave a comment:


  • ZorkRefugee
    replied
    I also like the aggro 'anime' effect on the bad guys. The minimap sticking around is proving handy, though I liked the other way, too.

    I'm curious about this:
    • Heatseeker missiles now inflict the correct amount of damage.
    What was it doing before?

    Leave a comment:

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