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Release Notes for Android Open Beta 1.2.47

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  • Humus
    replied
    Travis, please archive this or at least unstick it.
    Last edited by Humus; 10-16-2017, 03:20 PM.

    Leave a comment:


  • kazama19
    replied
    Originally posted by Ken Ihrig View Post

    Agreed... This was the funnest part of the game IMO and they got rid of it It made BFD the hundredth+ time still fun. Since the official release all I do is the bare minimum for the 100 gems. I'm mainly waiting for the next big release to see if it's worth continuing to play. And I'm still hoping they put the pull mechanics back in. Hopefully more people will chime in.
    I invested alot in movement speed now to compensate for the loss of pull mechanic. I kinda miss the old ways but I understand and respect the change. I just hope that it would make the game better from here.

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  • Ken Ihrig
    replied
    Originally posted by kazama19 View Post
    I really like the pull mechanics before and it was a unique and fresh mechanic, setting apart from other hack and slash games. It's just sad they've changed it.
    Agreed... This was the funnest part of the game IMO and they got rid of it It made BFD the hundredth+ time still fun. Since the official release all I do is the bare minimum for the 100 gems. I'm mainly waiting for the next big release to see if it's worth continuing to play. And I'm still hoping they put the pull mechanics back in. Hopefully more people will chime in.

    Leave a comment:


  • Travis | Support Mgr.
    replied
    Originally posted by sodope
    Quick question is the 1.2.49 the official version now??
    Yes.

    Leave a comment:


  • kazama19
    replied
    Originally posted by hades0505 View Post

    The change was due to overloading the game engine + giving more "realism" to the game.
    sadly, it only gave me more lags and less ad boxes

    Leave a comment:


  • hades0505
    replied
    Originally posted by kazama19 View Post
    I really like the pull mechanics before and it was a unique and fresh mechanic, setting apart from other hack and slash games. It's just sad they've changed it.
    The change was due to overloading the game engine + giving more "realism" to the game.

    Leave a comment:


  • kazama19
    replied
    I really like the pull mechanics before and it was a unique and fresh mechanic, setting apart from other hack and slash games. It's just sad they've changed it.

    Leave a comment:


  • abc127
    replied
    Gotten a little v49 playing time. Two latency comments...

    1. I can't quickly move through gear/stash. It's slow
    2. I still find my warrior standing still A LOT. More help on targeting, please.
    ​​​​​​

    Leave a comment:


  • Radament
    replied
    Originally posted by Adrian (Developer) View Post

    Release notes:[/B]
    • Combat text information has been condensed to make it more legible.
      [
    Everything on the update is superb, but i'd pretty much prefer that the actual damage be displayed, it's still legible that way. right now I have no idea how much damage I'm actually dishing out. and I think even the critical damage is displayed in white text (or is it? ... can't tell really beacause I've observed there's '2.3M' or so displayed on white text during my devastation skill) It just seems to add up the total received damage of the monster after some animation frames or so...and there's something like '57.10' displayed .... I mean 57.10 what? is that thousand or realy just fifty-seven?they are really confusing... I'd really prefer the 'per-hit damage' display. If this is purely aesthetics, please return this part to the way it was

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  • vo1d
    replied
    Originally posted by Travis (Admin) View Post
    What version of Android OS are you running?
    Both 5 and 6.

    Leave a comment:


  • Humus
    replied
    Originally posted by sodope
    Just a simple question..
    When turning off ads being a paying user do u still get magic boxes?
    How frequently do u come across magic boxes when the ad is turned off?
    You still get the magic boxes, and they usually have gold in them. Personally I don't think the drop rate changes whether the ads are turned on or not. To clarify, being a paying customer doesn't mean you don't get ads, it just means you have the ability to turn them off.

    Leave a comment:


  • Xusia
    replied
    Originally posted by Travis (Admin) View Post
    Back on track, people. vo1d, what device are you seeing lag on (brand/model and specs)?
    I have a Galaxy Tab 4 (Android 5.1.1). I don't see much lag, if any, in game play. Occasionally, sure there's a minor hiccup, but that's almost expected. I do see a lot of lag when selling hero inventory (right side) while viewing stash (left side). Strangely, there's no lag when selling while viewing hero inventory (right side) and equipped gear (left side).

    Leave a comment:


  • Travis | Support Mgr.
    replied
    Originally posted by vo1d View Post
    I see it on both Xiaomi redmi note 2 and redmi 3s. Technically I can try it on any device, we have lots of them here actually.
    I think it only happens on Android,
    What version of Android OS are you running?

    Leave a comment:


  • Pak
    replied
    Originally posted by Adrian (Developer) View Post

    Preparing update about upcoming and in-development. Please stand-by.
    It's almost a month later, how long do we have to stand?

    Leave a comment:


  • vo1d
    replied
    Originally posted by Travis (Admin) View Post
    Back on track, people. vo1d, what device are you seeing lag on (brand/model and specs)?
    I see it on both Xiaomi redmi note 2 and redmi 3s. Technically I can try it on any device, we have lots of them here actually.
    I think it only happens on Android,

    Leave a comment:

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