Originally posted by 1337_Derp
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Game balancing provisional notes for game update 1.2.55 beta
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Originally posted by Mhongix View PostWow! These updates are blowing my mind. One thing is for sure, we all have to "rethink" and "re-imagine" our current builds. I love the updates for that. No more "perfect", "best", and "recommended" builds, it will now depend on one's play style, skill, creativity, and imagination.
I can't speak for the other classes as I've only spent time on my Warrior so far. However, as what others have observed, Warrior has been nerfed down and redesigned while Mage and BH received nothing but buffs. Mage and BH are going down a singular path — an emphasis on DPS. As for the Warrior, I foresee that Whirlwind would be a must skill loadout for Dual Wielding warriors no matter the task (story or trials). There's a lot of potentials and possibilities for a Shield Warrior now. Though DT has been nerfed, it's spammability would make up for it. I am thinking of a Deadly Throw, Shield Block, and Battle Rage skill combo for a shield warrior. DT + Shield Block DT proc + Shield Slam auto proc + BR + Rending Slash will guarantee a steady steam of DPS, perhaps even more than a dual wielder can afford. When Multi Strike stats comes out, it will definitely greatly benefit a proc-ky shielder.
I'm very excited about all the coming changes doodz, I really am. However if it's something silly with Warriors being WW DPS or just a Sword and Board then bleh!
Lulz. Wait and see once it changes. : - )Last edited by 1337_Derp; 09-26-2017, 05:33 AM.
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Guest repliedOriginally posted by Arionthe View PostDid I missed the part of defender set change with this update? I was hoping to see some love thrown at that set
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Originally posted by Arionthe View PostDid I missed the part of defender set change with this update? I was hoping to see some love thrown at that set
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Originally posted by Red (Developer) View PostRanged attacks, magic attacks and area attacks can no longer be parried.
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Did I missed the part of defender set change with this update? I was hoping to see some love thrown at that set
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Wow! These updates are blowing my mind. One thing is for sure, we all have to "rethink" and "re-imagine" our current builds. I love the updates for that. No more "perfect", "best", and "recommended" builds, it will now depend on one's play style, skill, creativity, and imagination.
I can't speak for the other classes as I've only spent time on my Warrior so far. However, as what others have observed, Warrior has been nerfed down and redesigned while Mage and BH received nothing but buffs. Mage and BH are going down a singular path — an emphasis on DPS. As for the Warrior, I foresee that Whirlwind would be a must skill loadout for Dual Wielding warriors no matter the task (story or trials). There's a lot of potentials and possibilities for a Shield Warrior now. Though DT has been nerfed, it's spammability would make up for it. I am thinking of a Deadly Throw, Shield Block, and Battle Rage skill combo for a shield warrior. DT + Shield Block DT proc + Shield Slam auto proc + BR + Rending Slash will guarantee a steady steam of DPS, perhaps even more than a dual wielder can afford. When Multi Strike stats comes out, it will definitely greatly benefit a proc-ky shielder.
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Originally posted by Wesquire View PostI'm new so I'm probably wrong, but this seems like a buff to BH and Mage and a nerf to Warrior. It is also putting more emphasis on trials, and Warrior was already weaker in trials than BH and Mage. Why do this?
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Originally posted by Wesquire View PostI'm new so I'm probably wrong, but this seems like a buff to BH and Mage and a nerf to Warrior. It is also putting more emphasis on trials, and Warrior was already weaker in trials than BH and Mage. Why do this?
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I'm new so I'm probably wrong, but this seems like a buff to BH and Mage and a nerf to Warrior. It is also putting more emphasis on trials, and Warrior was already weaker in trials than BH and Mage. Why do this?
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Thanks Led, appreciate it. I have also considered the real possibility that the problem may be me, I may just not be the right playstyle fit for this game. Which is fine, this happens.
But so far at least, the company's attitude and the nice community are keeping me here.Last edited by Qeltar; 09-25-2017, 09:33 PM.
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Originally posted by Qeltar View PostLed, I value your opinion since you've been around a long time and played a lot. But you're playing a different game than I am (and probably Aurora too).
You suggest that I experiment.. I have, from the start, actually. And I rather quickly hit a wall. The advice I was given? Go for DPS as a mage or play warrior. Over and over.
The real question is: if most people are already playing DPS mages, then why are so many of the changes oriented around giving them even more DPS? Look at the ability changes for mage. They consist of a bunch of DPS buffs, and a nerf to one of the few CC abilities. I don't see how that is doing anything but pigeonholing the class. That doesn't mean people like you can't do something different anyway, but it's not relevant to newer players. Maybe after a year I will have enough knowledge and "stuff" to be able to do what you do, but I can't now and won't be able to for a long time.
I'm glad that the game is changing to be more about challenge and less about grinding. But you and others have already done most of the grinding you needed to get powerful enough to tackle the high-end content and you have the gear to "experiment". Newer players don't. There really aren't a lot of options of how to build an effective character. Especially given how important jewelry is and how much it costs to make. I can't make 20 different near-perfect rings, some with defensive stats and some with offensive stats. It would take hundreds of hours to get all the materials.
I'm not trying to be a complainer or say the game should change to suit my tastes. It shouldn't. I'm just saying how things look to me as someone who really likes the dev team and the concept behind this game but is having a hard time finding ways to have fun while actually playing it. You say "new people become tomorrow's old people" -- yes, if they stick with it. I'm trying to find reasons to stick with it. This game has a surprisingly small active community given how long it's been around, and how many downloads and reviews it has. What that says to me is that many people try it but most stop playing after a short time. Grinding appeals only to a relatively small percentage of gamers. If they want people to play for a longer time, there needs to be more variety. I do not see this update as a step in that direction.
All IMO of course, and respectfully offered.
Yes getting the required end game gear takes forever. Its the dam gemstones that are the handy cap. My 1st year playing I felt poor, its only in the past 6 months I'm capable of a lot more.
Even with dps mage there are many near equally viable builds.
Slow time, singularity blink. (Max cc build for more survivability)
Blizzard, nova, blink (max dps build)
blizzard, singularity, blink (hybrid dps - control)
This new death from above look and sounds absolutely nuts. 25 hits for big damage. Wow. How to fit that in I guess. options on options.
For mage being more of a tank is gear dependent and you can use same builds regardless how you want to gear.
Last edited by Led; 09-26-2017, 03:54 PM.
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I'm not going to join the beta for now, too be honest, I don't understand how this is going to work. I'm no maths guy and those formulas mean nothing to me.
While I like the transparency of what is being changed I don't know what that means either.
I'm hoping on other players translating this technical stuff to what it means for our gameplay.
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