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Game balancing provisional notes for game update 1.2.55 beta

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  • Mhongix
    replied
    Originally posted by 1337_Derp View Post

    I seriously hope WW isn't a must have or I'm just walking away from Eternium.

    I'm very excited about all the coming changes doodz, I really am. However if it's something silly with Warriors being WW DPS or just a Sword and Board then bleh!

    Lulz. Wait and see once it changes. : - )
    It's just my personal preference to use WW now that it's getting a considerable boost. Not to say that it's something that everyone should really use. You can use whatever build you are comfortable and having fun with.

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  • 1337_Derp
    replied
    Originally posted by Mhongix View Post
    Wow! These updates are blowing my mind. One thing is for sure, we all have to "rethink" and "re-imagine" our current builds. I love the updates for that. No more "perfect", "best", and "recommended" builds, it will now depend on one's play style, skill, creativity, and imagination.

    I can't speak for the other classes as I've only spent time on my Warrior so far. However, as what others have observed, Warrior has been nerfed down and redesigned while Mage and BH received nothing but buffs. Mage and BH are going down a singular path — an emphasis on DPS. As for the Warrior, I foresee that Whirlwind would be a must skill loadout for Dual Wielding warriors no matter the task (story or trials). There's a lot of potentials and possibilities for a Shield Warrior now. Though DT has been nerfed, it's spammability would make up for it. I am thinking of a Deadly Throw, Shield Block, and Battle Rage skill combo for a shield warrior. DT + Shield Block DT proc + Shield Slam auto proc + BR + Rending Slash will guarantee a steady steam of DPS, perhaps even more than a dual wielder can afford. When Multi Strike stats comes out, it will definitely greatly benefit a proc-ky shielder.
    I seriously hope WW isn't a must have or I'm just walking away from Eternium.

    I'm very excited about all the coming changes doodz, I really am. However if it's something silly with Warriors being WW DPS or just a Sword and Board then bleh!

    Lulz. Wait and see once it changes. : - )
    Last edited by 1337_Derp; 09-26-2017, 05:33 AM.

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  • 123Klutz
    replied
    Could you give us a larger stash. currently it's too small even for only 1 char. Making the decision whether or not to delete a valuable gear is painful, why must this be a part of the game?



    (I want a plugy)
    Last edited by 123Klutz; 09-26-2017, 04:48 AM.

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  • Guest
    Guest replied
    Originally posted by Arionthe View Post
    Did I missed the part of defender set change with this update? I was hoping to see some love thrown at that set
    Yo didn't miss anything but Red not answer for this when I was asking so maybe they didn't change it yet. We must wait to see what changes, he also nothing wrote about leaderbords but they will be included so...this is maybe not full list of changes.

    Leave a comment:


  • Mhongix
    replied
    Originally posted by Arionthe View Post
    Did I missed the part of defender set change with this update? I was hoping to see some love thrown at that set
    Same thought. But I am against the changes initially proposed by Red. The defender's set 2 piece bonus (which is the only bonus that matters btw), can be moved as a 4 piece bonus, but placing it to the full set will render 2 set Jugg bonus obsolete for current builds, or at least for those who want to try out a shield build while enjoying the power bonus of Jugg 2 piece at the same time.

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  • Mhongix
    replied
    Originally posted by Red (Developer) View Post
    Ranged attacks, magic attacks and area attacks can no longer be parried.
    Red (Developer) - Can you please allow Range Attacks to be parried? You already nerfed ITZ to last for just 5 secs, and for it's parry bonus to only work on melee attacks is too much. You have mentioned before that Dual Wielder warrior's main defense stat is "parry", but nerfing the parry this way will not help achieve that goal.

    Leave a comment:


  • Arionthe
    replied
    Did I missed the part of defender set change with this update? I was hoping to see some love thrown at that set

    Leave a comment:


  • Mhongix
    replied
    Wow! These updates are blowing my mind. One thing is for sure, we all have to "rethink" and "re-imagine" our current builds. I love the updates for that. No more "perfect", "best", and "recommended" builds, it will now depend on one's play style, skill, creativity, and imagination.

    I can't speak for the other classes as I've only spent time on my Warrior so far. However, as what others have observed, Warrior has been nerfed down and redesigned while Mage and BH received nothing but buffs. Mage and BH are going down a singular path — an emphasis on DPS. As for the Warrior, I foresee that Whirlwind would be a must skill loadout for Dual Wielding warriors no matter the task (story or trials). There's a lot of potentials and possibilities for a Shield Warrior now. Though DT has been nerfed, it's spammability would make up for it. I am thinking of a Deadly Throw, Shield Block, and Battle Rage skill combo for a shield warrior. DT + Shield Block DT proc + Shield Slam auto proc + BR + Rending Slash will guarantee a steady steam of DPS, perhaps even more than a dual wielder can afford. When Multi Strike stats comes out, it will definitely greatly benefit a proc-ky shielder.

    Leave a comment:


  • kazama19
    replied
    Originally posted by Wesquire View Post
    I'm new so I'm probably wrong, but this seems like a buff to BH and Mage and a nerf to Warrior. It is also putting more emphasis on trials, and Warrior was already weaker in trials than BH and Mage. Why do this?
    i only play BH so i can only talk about BH, but I think BH loses alot of damage potential on pierce change alone. And they killed the concussive shot. BH is fragile and have less skills than other class meaning less synergy stats and less play style to work around. I hope they think this through. Fingers crossed.

    Leave a comment:


  • narf
    replied
    Originally posted by Wesquire View Post
    I'm new so I'm probably wrong, but this seems like a buff to BH and Mage and a nerf to Warrior. It is also putting more emphasis on trials, and Warrior was already weaker in trials than BH and Mage. Why do this?
    In the big picture trials will become actually easier for Warriors. Their immense toughness boost and the lower mob damage help with survival, which previously was their limiting factor. Mage and BH survival become more difficult and they probably can't afford to invest everything into DPS stats any longer.

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  • Wesquire
    replied
    I'm new so I'm probably wrong, but this seems like a buff to BH and Mage and a nerf to Warrior. It is also putting more emphasis on trials, and Warrior was already weaker in trials than BH and Mage. Why do this?

    Leave a comment:


  • Qeltar
    replied
    Thanks Led, appreciate it. I have also considered the real possibility that the problem may be me, I may just not be the right playstyle fit for this game. Which is fine, this happens.

    But so far at least, the company's attitude and the nice community are keeping me here.
    Last edited by Qeltar; 09-25-2017, 09:33 PM.

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  • Led
    replied

    Originally posted by Qeltar View Post
    Led, I value your opinion since you've been around a long time and played a lot. But you're playing a different game than I am (and probably Aurora too).

    You suggest that I experiment.. I have, from the start, actually. And I rather quickly hit a wall. The advice I was given? Go for DPS as a mage or play warrior. Over and over.

    The real question is: if most people are already playing DPS mages, then why are so many of the changes oriented around giving them even more DPS? Look at the ability changes for mage. They consist of a bunch of DPS buffs, and a nerf to one of the few CC abilities. I don't see how that is doing anything but pigeonholing the class. That doesn't mean people like you can't do something different anyway, but it's not relevant to newer players. Maybe after a year I will have enough knowledge and "stuff" to be able to do what you do, but I can't now and won't be able to for a long time.

    I'm glad that the game is changing to be more about challenge and less about grinding. But you and others have already done most of the grinding you needed to get powerful enough to tackle the high-end content and you have the gear to "experiment". Newer players don't. There really aren't a lot of options of how to build an effective character. Especially given how important jewelry is and how much it costs to make. I can't make 20 different near-perfect rings, some with defensive stats and some with offensive stats. It would take hundreds of hours to get all the materials.

    I'm not trying to be a complainer or say the game should change to suit my tastes. It shouldn't. I'm just saying how things look to me as someone who really likes the dev team and the concept behind this game but is having a hard time finding ways to have fun while actually playing it. You say "new people become tomorrow's old people" -- yes, if they stick with it. I'm trying to find reasons to stick with it. This game has a surprisingly small active community given how long it's been around, and how many downloads and reviews it has. What that says to me is that many people try it but most stop playing after a short time. Grinding appeals only to a relatively small percentage of gamers. If they want people to play for a longer time, there needs to be more variety. I do not see this update as a step in that direction.

    All IMO of course, and respectfully offered.
    great post dude, I know your not complaining. With buffs to DPS on the mage, it benefits all builds. I would like to see mage gain a shield skill.
    Yes getting the required end game gear takes forever. Its the dam gemstones that are the handy cap. My 1st year playing I felt poor, its only in the past 6 months I'm capable of a lot more.
    Even with dps mage there are many near equally viable builds.

    Slow time, singularity blink. (Max cc build for more survivability)
    Blizzard, nova, blink (max dps build)
    blizzard, singularity, blink (hybrid dps - control)

    This new death from above look and sounds absolutely nuts. 25 hits for big damage. Wow. How to fit that in I guess. options on options.
    For mage being more of a tank is gear dependent and you can use same builds regardless how you want to gear.
    Last edited by Led; 09-26-2017, 03:54 PM.

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  • hades0505
    replied
    Besides classes revamping, what I got clear is that doing high level trials will become almost impossible on mobile devices (actual testing might prove me wrong).
    Last edited by hades0505; 09-25-2017, 09:16 PM.

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  • icaros
    replied
    I'm not going to join the beta for now, too be honest, I don't understand how this is going to work. I'm no maths guy and those formulas mean nothing to me.

    While I like the transparency of what is being changed I don't know what that means either.

    I'm hoping on other players translating this technical stuff to what it means for our gameplay.

    Leave a comment:

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