Originally posted by Qeltar
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Game balancing provisional notes for game update 1.2.55 beta
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Originally posted by Red (Developer) View Post
Assume a character having 100k health and 1000 life on hit. Once the shield procs, each hit stacks it up by an amount equal to your life on hit, up to the maximum threshold. While the shield holds, you take 10% less damage. When the shield falls, it falls and you need a new proc.
At any rate, that's a severe nerf to the point where I am not sure what the point of the encrypted shield even is any more, and certainly I see no point to 2 pieces of the apprentice set.
(I actually thought the shield bubble gave more than 25% based on how little damage I took while it was up, but I guess I was wrong.)
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Guest repliedOriginally posted by Red (Developer) View Post
Assume a character having 100k health and 1000 life on hit. Once the shield procs, each hit stacks it up by an amount equal to your life on hit, up to the maximum threshold. While the shield holds, you take 10% less damage. When the shield falls, it falls and you need a new proc.
Can you answer my other questions also please?
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Just to clarify, will the 45 sec cooldown timer apply to all companions?
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Originally posted by Infamous View PostAnd what about compatability betwern 1.2.49 and 1.2.55 beta?
If somenone will login in .55 and then on other device on .49
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Originally posted by Infamous View PostAnd what about compatability betwern 1.2.49 and 1.2.55 beta?
If somenone will login in .55 and then on other device on .49
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Originally posted by Mohin View PostCan you give me more explain about this and some maybe some example how it affect also Warriors? I understand you gave us finally secret knowledge how the protective shield was working...was 25% dmg reduction, will be 10% dmg reduction but how it stacks (100k life as example)?
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And what about compatability betwern 1.2.49 and 1.2.55 beta?
If somenone will login in .55 and then on other device on .49
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Guest repliedOriginally posted by Red (Developer) View Post[*]Magic attacks and area attacks can no longer be dodged.
Originally posted by Red (Developer) View Post[*]The Mage Apprentice 2-piece set bonus and The Encrypted Shield effect now reduce damage taken by 10% (was 25%). In addition, the shield stacks for a value equal to the Hero's Life on Hit stat, and can no longer exceed 25% of the Hero's HP.
Originally posted by Red (Developer) View Post[*]Experience gained from monsters in Trials now increases by 5% per Trial level above 7. Thus, a monster in a Trial level 100 will yield over 131 times more experience than a normal mode monster at level 70.
Originally posted by Red (Developer) View Post[*]The Parry Rating, Dodge Rating, Block Rating, Extra Experience, Extra Gold, Damage Reflect and Life Regeneration stats have a greatly decreased chance to occur on gear dropped by Trial bosses.
Did you change defender set bonuses?
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Nice update. I looking forward. It looks like new game
But one question.
What about value of experience. It will be great to see this exp value in numbers. Not only in animated bar.
It would be great to compare trials in exp value.
Low trial+exp equipment vs. High trial without exp equipment.
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Originally posted by Dyoma View PostOh, sorry... I have one question.... I don't see THE LEADERBOARD!!!!
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Originally posted by Jose Sarmento View Post
W
T
F
?
"for the remainder of the FIGHT?"
As in, a minute later you need to move away from him (e.g. to avoid his lethal Devastating Assault), LoH stops and you are dead?
I must try this!
Also:
Because he wasn't already fast enough? :P
Looking forward to it!
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I talked with Red in the Discord chat but let me summarize my views on this here as well for the record.
First, I really appreciate the transparency shown by the devs in this game. It's not common and should not be taken for granted.
I am looking forward to the changes to trials, which seem like they will be more interesting and challenging now.
I am disappointed by the changes to mage and the set items. I'll preface these comments with the advance admission that I am new to the game. However, nearly everyone I have talked to has told me as a newbie first that I'm better off playing warrior, and second that if I want to play mage it should focus on glass cannon / DPS.
I wanted to make a more defensive mage, and most veterans have told me that this is difficult or entirely infeasible. And yet for some reason in this update it seems to have been made even worse.
The "blue bubble" items were key to any attempt by me to make a defensive mage. And pretty much all of the class changes are focused on "damage, damage, damage". Mage already struck me as a one-dimensional blaster class, and now it's even more like that. I don't understand why, in a game already greatly lacking in build diversity for that class, that changes would be made in this direction.
I guess I have to shelve my mage and start playing warrior. But I usually don't like playing warriors in RPGs, so I am not sure what to do. Maybe I'm just in the wrong game.
Hope I've missed something and all of this is wrong...
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