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Game balancing provisional notes for game update 1.2.55 beta
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Originally posted by Coldet View Post
With respect Mhongix, I believe you have miss read or misunderstood my post. I totally agree that higher levels should be finding gear with better stats on them. That does not however mean that they are the only ones that should have access to Legendary quality.
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Originally posted by Coldet View Post
With respect Mhongix, I believe you have miss read or misunderstood my post. I totally agree that higher levels should be finding gear with better stats on them. That does not however mean that they are the only ones that should have access to Legendary quality.
Originally posted by Red (Developer) View Post
That is correct, there is a chance to get legendary items at all levels. This chance increases for every level. The quality increases past trial level 80 though (70 for the reward for completing the trial in time).Last edited by Mhongix; 10-09-2017, 05:01 AM.
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Originally posted by Mhongix View Post
It only makes sense for higher level trials to drop better loot. If you are new and just starting out, you have to grind the lower levels first and progress higher as you gain better gears. For me that's just fair as the difficulty and rewards scale with your hero's growth.
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Originally posted by Coldet View Post
This is MY opinion. Many will disagree. But the bottom line is. AM I HAVING FUN! And the answer is a resounding NO I AM NOT!
This extrapolated further = No more money spent on Eternium.
YES I'm well aware this is now in Beta stage, which is why I'm voicing my opinion.
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Originally posted by Red (Developer) View Post[*]Trials no longer drop loot from monsters. Instead, the boss at the end of the Trial drops 3 items (quality varies depending on Trial level), a quantity of gemstones of random colors and gold. We also used to be able to farm "Gems"[*]Loot quality in Trials has been readjusted so that harder Trials will yield better loot. Trials drop 3 pieces of loot for completing the Trial, one of which has higher chance to be of superior quality if the trial was completed in time. Some breakpoints for the new loot system are: at level 42, all items will be of at least Epic quality, and at level 80 all items will be of Legendary quality. Any item dropped has a 20% chance to be a set item, if applicable. The item awarded for completing the Trial in time beyond Trial level 80 have an increasingly higher chance to have their roll improved. Trial bosses never drop common quality or uncommon quality items, regardless of level. The guys that are able to farm level 80 Trials are already very well equipped and have little need for the perma Legendary drops. I can understand the need for better stats to drop the higher you go but setting limitations on the quality of drops is silly.
This extrapolated further = No more money spent on Eternium.
YES I'm well aware this is now in Beta stage, which is why I'm voicing my opinion.
Edit: Not sure what has changed, but all of a sudden i have gold, Gems, Apples, flasks dropping from mobs before the boss shows up. This was not happening yesterday.Last edited by Coldet; 10-09-2017, 01:58 PM.
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Originally posted by Prakash Bebington View Postorangutan.png
As we slowly turn blue with bated breath for the beta, a couple of statements of the obvious to ameliorate the tenterhooks...- Software development is not unlike weaving a 3-dimensional web, with astronomical lines of code & mind-boggling interlinkages. Updates are like pulling at a thread here & a thread there. The procedure is so delicate that if not done precisely, the whole web may unravel.
- As a designer, Red could have asked for "pulling a certain critical thread" that would have led to unforeseen (& undesirable) consequences elsewhere. Been there, done that...
- Artists cannot be rushed...
- And, given that all of this is FREE of cost, I would like to ask the developers only one Q: "How can I help?"
Cheers to Dream Primers & may God bless!
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orangutan.png
As we slowly turn blue with bated breath for the beta, a couple of statements of the obvious to ameliorate the tenterhooks...- Software development is not unlike weaving a 3-dimensional web, with astronomical lines of code & mind-boggling interlinkages. Updates are like pulling at a thread here & a thread there. The procedure is so delicate that if not done precisely, the whole web may unravel.
- As a designer, Red could have asked for "pulling a certain critical thread" that would have led to unforeseen (& undesirable) consequences elsewhere. Been there, done that...
- Artists cannot be rushed...
- And, given that all of this is FREE of cost, I would like to ask the developers only one Q: "How can I help?"
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Originally posted by Jose Sarmento View PostThe "bad" thing is that right now we're in a bit of a limbo... even grinding Trials for gear loses much of its appeal, since the beta also (supposedly) brings better quality drops.
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They wouldn't announce an Open Beta and then knee-jerk into a Closed one. That would be just mean.
The "bad" thing is that right now we're in a bit of a limbo... even grinding Trials for gear loses much of its appeal, since the beta also (supposedly) brings better quality drops.
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Originally posted by Mindfear View PostI saw beta disappear,so I'm guessing they've hit some issues.If beta was running we would know it on these forums..I hope it gets sorted soon.
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I saw beta disappear,so I'm guessing they've hit some issues.If beta was running we would know it on these forums..I hope it gets sorted soon.
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