Originally posted by Subhchatu
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Game balancing provisional notes for game update 1.2.55 beta
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Seems like the beta option has been taken out for everybody. It might be restored once beta is ready.
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Why has the beta program on google play deleted, i was a part of it for like 2 months but i got removed too. Whens the beta releasing? I dont have any problem but pls just tell the date cause im checking the playstore every hour nowadays. Take your time and give us a good beta and sorry for my grammer im not too fluent in typing.
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I'd love to see that, if only because it will mean that a shift is occurring to more varied types of play including the need for different types to make parties.Originally posted by hades0505 View PostNot the first time somebody suggests it. The next character is most likely to be a support class though.
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Not the first time somebody suggests it. The next character is most likely to be a support class though.
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I'm sorry if this isn't the right way to do it, I'm totally new at this forum and game. but I'd like to make a suggestion for a summoner/necromancer type class in the future, that would be extremely amazing!Originally posted by Red (Developer) View PostWe are expecting to release the beta this week.
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@Red - take your time. I'd rather have a working beta than a "beta" beta!Originally posted by Mhongix View Post
Supposedly yesterday, but...
Originally posted by Red (Developer) View Post
I have an update, some unforseen consequences cause some delays. Beta won't come today, we are trying to solve all quirks asap and launch it. I know everyone is impatient to play, but we also want everyone to have a good play experience.
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Supposedly yesterday, but...Originally posted by Jeffsandoval014 View PostWhen will these changes be released?
Originally posted by Red (Developer)I have an update, some unforseen consequences cause some delays. Beta won't come today, we are trying to solve all quirks asap and launch it. I know everyone is impatient to play, but we also want everyone to have a good play experience.
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I think it's self explanatory. Only the Warrior does not have the specific value on how much it will increase the vitality and armor, but it could be 7 points per level as with BH and Mage.Originally posted by Subhchatu View PostCan someone give me some more details on innate passive ablities
Originally posted by Red (Developer) View Post
Class changes
All classes gain a class specific “Innate Passive Ability”. These are detailed below, under each class entry. These new passives will not be highlighted in the Heroes’ Spell Books in the beta, and although their effects are functional, they will remain hidden. The aim is for them to be introduced and highlighted in the Spell Books at a later date.
Warrior
All Warriors gain an innate passive ability at level 1, named “Juggernaut”. Juggernaut grants the Warrior vitality and armor per level.
Bounty Hunter
All Bounty Hunters gain an innate passive ability at level 1, named Guerilla Specialist. Guerilla Specialist grants the Bounty Hunter 7 dodge rating per level, 20% movement speed and +100% critical damage.
Mage
Mages gain an innate passive ability called “Adeptus Arcana”, granting them 7 Power per level.
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Exactly my thoughts. My BR cool down isn't hardly enough to have end to end spammability even with 45% cool down and Integralas with 81 stackable ability at 28% chance. I am reluctant to drop DPS and Exp stats on my pants and boots just to have movement speed.Originally posted by Surfer View PostWas really looking forward to the update, but i think i will delay updating a bit. The changes to warrior doesnt seem that friendly to grinding TBD.
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