I've been playing RPGs since they were only text and the lack of inventory space in this game is utterly baffling to me. Again, as AllAboard said, since it's basically just a "kill stuff and get loot" hack'n'slash. What is the point of severely limiting inventory space?
Another nice QOL change would be to have all gemstone drops stack automatically in the stash. It's not like we're going to use them in the middle of a trial, and that would free up some slots and save pointless shuffling around of stuff.
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Game balancing provisional notes for game update 1.2.55 beta
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Originally posted by vijayshen View PostWill other language be added in the coming release?Many players in my country cannot find joy because they know little English
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Originally posted by Finegamer View PostIs there someone to translate the game to german? Is he already doing it? I mean im not complaining, because my english isn't too bad, right? But my friends...
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Originally posted by Led View PostYou guys make me feel poor...i not found enough good stuff yet to fill the space we already have.
It boggles my mind that a game which relies on one finding items and storing items for different builds and different classes would severely limit storage space. I don't want to use other characters as mules, I want to be able to collect armour sets and named items with different combinations of stats, Right now I don't know which class is going to be my XP class and which is going to be my Farming Class, yet I am going to have to make that decision soon, because I simply cannot store XP items and farming items for all 3 classes, while trying to keep decent set items, plus keep items for different builds I might want to try in future - like a gold finding build or tanking BH or a no vitality Warrior etc etc..
Item finding and collecting is a big part of this type of game and just not fun when continually struggling for space.
Honestly when I leave this game, my decision is likely going to be to triggered by frustrations at lack of inventory space. I have already slowed down my play, after only a couple of weeks of play. Yet I absolutely love this type of game and was over the moon when I discovered Eternity. Done right, this game could keep me playing for years. Diablo did.
Just a couple of days ago I downloaded Divinity: Original Sin 2. No problem with inventory space in that game....Last edited by AllAboard; 09-28-2017, 09:34 PM.
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Is there someone to translate the game to german? Is he already doing it? I mean im not complaining, because my english isn't too bad, right? But my friends...
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You guys make me feel poor...i not found enought good stuff yet to fill the space we already have.
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Originally posted by Kelton View Posti will say, stash/inventory space need being added yet is disappointing though. i have 5 champion all level 70 and all with max purchased inventory, and still have to sell way too much stuff constantly. If we could get it up to like 8 tabs of inventory space, I'd be incredibly happy.
Would really like to hear if the developers are looking at increasing inventory space or confirm that they are not going to.Last edited by AllAboard; 09-28-2017, 09:14 PM.
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Changes are very interesting. Seems like almost a whole new game really. I'll have to wait until we see it on iOS(2+weeks out I bet), but its a mixed bag of good and not-so-good things from what I've read so far. Will have to wait to see how it all translates out in game. I am, however, hopeful, and I LOVE the transparency here from the developers. Very rare to see, and MUCH appreciated.
i will say, stash/inventory space need being added yet is disappointing though. i have 5 champion all level 70 and all with max purchased inventory, and still have to sell way too much stuff constantly. If we could get it up to like 8 tabs of inventory space, I'd be incredibly happy.
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Was really looking forward to the update, but i think i will delay updating a bit. The changes to warrior doesnt seem that friendly to grinding TBD.
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Originally posted by Red (Developer) View Post
Warrior is the only class in the game that has no choice but to tank melee monster attacks. Ranged attacks are the same for everyone, and warriors already have significantly more armor and vitality compared to the two ranged classes. Furthermore, higher defensive ability comes at the price of some offense generally, but if ITZ would also deflect ranged attacks, there would be no tradeoff between playing a shield warrior based on block and a dual wield warrior based on parry, except the fact that the dual wield warrior would have 30% more attacks per second.
I'm guessing you guys missed the part where you can stack between 4 times (multiple targets) and 6 times (single target) more bleed value on targets for Shockwave.
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Originally posted by Humus View PostDon't worry they are mainly aimed at helping newer players.
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