Originally posted by ggsonic
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1.2.65 game update notes
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The small grass/rocks blocking attacks still exists. It shouldn't be. If it's intentional then it's stupid.
Also loot in Legendary mode is kinda ironic. Stage bosses haven't dropped Legendary loot in my multiple tries. Didn't calculate it but I guess I got Greens and Blues 90% of the time. ¯\_(ツ)_/¯ I'm already in my 38th run in CoM. You do get Legendary in Trials but you know how hard higher Trials are. I don't think I will be able to progress without better loot or gold. At least with gold I will be able to get good jewellery. And fuse them with gemstones. And I have just about $1.5M.
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Good work on the trial and balance on the minions, also I like that you actually have to be careful when going against the bosses now.. But I don't like what you did to classes, warrior is op right from the start with his attack that deals single target, AoE and bleed dmg.. But I don't see any changes on mages and bounty hunters, they are much weaker when compared to warrior
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As i played on Friday or Saturday i also got an epic necromicon from trials. unfortunatelly too worse for me, but at least i found this piece once in a while
i was playing mage in addition, guess other classes arent able to get this item
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Originally posted by giecomo View Post
were you playing mage? I'm wondering if it's possible to get necronomicon only when you're playing mage
As Humus said, you can only get it as a mage.
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Originally posted by Rytrik View Post
I've received 2 necronomicrons (1 epic and 1 legendary) through Trials since I started playing. Never fought Summoner in Trials. It drops. You've just gotten bad RNG, unfortunately.
Edit: I just got an epic necro drop off TBD on trial 55 moments ago. So it's possible to get it
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Originally posted by Peacedawg View PostI’ve noticed that since Summoner was eliminated from 1.65 the necronomicon never drops. Is this coincidence or design?
Edit: I just got an epic necro drop off TBD on trial 55 moments ago. So it's possible to get itLast edited by Rytrik; 12-03-2017, 04:11 AM.
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Originally posted by Red (Developer) View PostHello guys, these are the changes made to the game between versions 1.2.49 and 1.2.65.
*snip*
I also now understand why mages run robin/endar/endar! So many great things in here! Thanks!
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I think it's due to the rounding issue with the displayed Vitality value - when it's from items. I've been rechecking the values, and the base Vitality, without any items equipped, results in the exact V * 65 = +extra life.
So, an item showing +30 Vitality might actually be +30.3 - so total extra life you get from it is actually 1,969.5 - but will show as 1,970 (again, you have the rounding throwing off the calculation). Working backwards give you: 1,970 / 30 = 65.66* - hence the error we've been seeing.
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Originally posted by Red (Developer) View Post
Vitality is not a rating. It simply award health per point.
I was using the variable K as a constant generically not as if Vitality was a 'rating'.
Additional Life = {Vitality} * K
What is 'K' ?
Calculations using values from the attributes window show that it is not exactly 65.000
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Originally posted by Coda View Post
What is "K" for Vitality. I read that it used to be 50.000, so should now be 65.000 but I estimate from back-calculations, 65.037 ?
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Originally posted by Red (Developer) View PostA Vitality counter has been added in the detailed stats panel.
Vitality now awards 30% more life per point.
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Originally posted by Robinnetta View PostI updated with the .69 version this morning and I'm having playability issues. There's a good bit of stuttering and when I click on ad boxes the game freezes and I have to keep restarting the gme. The only time it didn't freeze was when the ad box gave me an item. I assume all the other times I was going to get a video ad but game froze before anything came up. I have a Samsung Galaxy Tab A android version 7.1.1. Watching those ads are a major source of gems for me so I hope this can be fixed soon. Thank you
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