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Artemis First Playable
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This is a sticky topic.
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Looks promising, will be watching the progression of this with great interest....
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Big thanks from us as well, your support helps us maintain and make better games.
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Hi Adrian
This is my first post, and I really glad to be know U as Developer of Eternium, one of the best game that I've played.
Before I comment about Artemis, I want little introduction my self. I know Eternium and register account 2124 days ago. But long time after my Bounty Hunter level 18 I'm got sick at real life, that must be need more time for recovery. After that, I forgotten about Eternium, because my device is also I must sell. Last month I suddenly read about Eternium when I browsing about game offline RPG. I remember that I have account there. I try to login, and its work. How goosebump I feel it. I excited and try to create a new hero for my journey. U can check this story in my log activities. I also purchase daily gems, according my economy which I can buy, and hope that is maybe a little support for the team development. I really thank you so much for create this extraordinary RPG.
And about Artemis, its really promising journey, I excited and can't wait to play this game too with Eternium daily journey, ANB event, and whatever news will bring for us from development team.
Keep the good work, and I just can promise that will play the game that you will continue developing. Eternium, and also Artemis.
Big thanks from me, a newbie player.
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Yes, we are going to support virtual joysticks and gamepads as well.
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Very nice from what I am seeing. Will there be an option for less dark in the PC version as well?
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wow,it is really good.
Is the virtual joystick available on the moble version? I love that way of moving,
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Waiting for this to be released even if it is a close beta one. So where do I sign up?
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(( Have made this suggestion before: The sound score in the now Eternium is really nice as well, yet I always have it turned off and that is a real shame.... reason the sound score in hometown is too loud (relative to other scores) and aggressive - spending a lot of time in hometown off-battle , it just becomes unbearable after a few days; hometown is more suited to a calm non-obtrusive sound score. Maybe others feel the same way as well ?)) (sorry if this is the wrong place for this post...but it would be so nice to play with sound back on, at least in Artemis)
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About classes... there's something new we are bringing to Artemis: you will be able to combine two hero archetypes. You start with one class/archetype, and during your progress you will be able to pick another one. We think this kind of system will enable players to customize their playstyle to a greater degree and add a lot of replayability to the game.
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There's more to it than the eyes can see, no pun intended
Our team was joined by a very talented sound designer and it shows.
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Nice to see that there is an option for cooperative game play, can't wait to give that a try. The Whirlwind animation looked cool. Will all three classes of hero be represented?
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