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Thanks for the pro tips! I only play on PC so I should be good in that respect. (funny thing though, I have gone through 3 ANBs and have yet to get a 77, oh well)
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Still, IMHO, a good idea to use pencil/pen and paper or a spreadsheet (my preference) when using Pythia, to keep track of your past Legendary crafts. Please note that tracking past crafts through Pythia may *not* always work as expected until you advance your Hero at least one Trial Level to trigger an update to the database (Pythia is kind enough to alert you to this). So tracking by pencil/pen is not being inefficient -- it's just another method you have control over, and you can always save your data.
Certainly give Pythia a try the next time you create a new Hero during and event.
Just keep in mind the game is designed using the GFEM (Gambler's Fallacy Enforcement Mechanism), which "forces" a skewed binomial distribution of odds below, to "guarantee" at least one L77 item in 64 crafts (with the other Levels also listed):
PYTHIA LEGENDARY LEVEL CRAFTING CHANCES
L71: 1 chance in 64
L72: 32 chances in 64
L73: 16 chances in 64
L74: 8 chances in 64
L75: 4 chances in 64
L76: 2 chances in 64
L77: 1 chance in 64
And history has shown the odds do improve to get an L77 before the first 18 to 20 crafts or so (but not always!).
Also, it's really important to craft strictly on PC or Mobile, but not both, since the pRNG algorithms used by each platform results in different crafting pattern loops (PC loops are shorter than those on mobile), which do significantly affect the predictions above.Last edited by WarriorSeven; 11-25-2023, 11:32 PM.
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Once again, thank you for the excellent advice WarriorSeven. I hadn't really learned how to use Pythia effectively as yet, just looked at it again are realized that I can actually pull the crafting stats from the leaderboard position, when trying to use it before I was keeping track on paper and then typing in the numbers, not very efficient. When the new season starts will try working with it that way. Thank you again.
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Not really a bug. Water just so happens to be the most often dropped essence, so by all means, continue to salvage it -- for the reasons below.
The trick (balancing?) is to make use of this fact and use all that excess water essence to craft "throwaway" gear, like Bracers of Mastery you guess will end up with a low Legendary level (i.e., guessing what your next craft will be assumes you're using Pythia). For example, a low Legendary level, throwaway BoM (say L2) can be created without the more important essences that should be reserved for better gear, like that needed for part of a SET, like a 6-piece FURY, with helm, tunic, shoulder pads, etc.
By accumulating water essences -- and I believe Earth is the next most often dropped essence -- you can also use either or in combination (called "mud" here) to craft throwaway pieces, thus saving on more important essences for other valuable gear (as you noted above, water is often the least used).
Furthermore to this balancing idea is to reserve the right amount of each essence to craft the gear pieces you actually need. As you craft each piece of gear, Ingrid will list -- in advance of your crafting -- ALL the materials you'll need (gold, Marks of Titans, Mithril, and essences) for the gear or weapon. And if you have the inclination, you can create a list for ANY gear build (on paper or in a spreadsheet) that will aid you in building your inventory material to optimize your best crafting. Spending a little effort at Ingrid's station to generate lists of materials for particular weapons or gears will be time well spent.
So, put those water essences to work for you! Accumulate as much of it as you can and then apply them to so-called garbage or throwaway gear pieces as you progress through all your crafting needs during an Event.
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I only have one (so far) and I don't know if it is actually a bug but it is a pain. I usually take a 200% experience booster and run TL105 (max experience as I understand) so I will end up with a full page of mostly "salvage" items. and when I do I always end up with more 30%-50% water than anything else (the others are always pretty balanced). Since water is about the least used essence is there any way to balance this out?
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Hi,
i think this bug has been corrected since but i have to say it :
0 : when i opened some arena reward chest while i was out of connection, my account has been banned (this has been corrected since for my account, thanks to the ones who repaired it)
for bugs that are still in game i would say :
1 : sometimes in trial there are not enough monster to spawn the boss (each time, i got the problem on desert or snowing map)
2 : In arena, sometimes when launching a fight, sometimes, there is an error during the loading, even if the fight doesn't start, this count as a loss...
3 : he you do numerous trial and after that a arena fight, the arena fight is laggy
(sry for my poor english level, i am not english native)Last edited by Ashriven; 11-19-2023, 07:49 AM.
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Why don't you simply touch other mobs to resume attack?
Don't know what build you are using, but if you use 6J set & shockwave, normally what kills mobs is shockwave, not devastate at trials, unless it's very low trial (where you are fine without the recovery from life steal anyway).Last edited by Arin; 10-16-2023, 12:41 AM.
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Another one!
When a warrior kills the originally targeted enemy during a Devastate, he stops attacking when it is over. You are usually looking around finding out where you have randomly been deposited on the map and getting to a safe place, or a good location to Shockwave, etc, and suddenly your health plunges because there is no incoming life steal. This has killed me dozens or hundreds of times. Every other ability, if you kill something with it you just keep auto attacking. This seems like it would be an easy fix.
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1. When you have more than 8 or 10 (? I have not counted) buffs, new ones do not show in the UI under your character name. So when your Storms charm procs it is often invisible. When another buff drops off suddenly you see that Storms hash gone off and only has a short time left. This is really bad for builds that depend heavily on procs. This seems like it would be easy to fix.
2. Garm and Broken Dragon (especially Garm) are sometimes immune to Devastate, if they are up against the edge of the map or against a mountain or lake. This has killed me dozens maybe hundreds of times and hurts damage badly.
3. When a mage has arc lightning as primary and frostbolt as secondary, she will often stand there arc lightninging a foe and doing no damage, because (presumably) she is in range of the frostbolt spell so there is apparently no need to move forward a few feet so the lightning works. I should just remove frostbolt and not have a secondary spell at all but this is just annoying. Low priority but I dont have any other bugs that i can think of offhand.
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1) My most annoying bug is IPad related - On Act III screen, Oasis behind the worlds so you cannot see it along with most of Sands. I small amount of the same on Act IV screen.
2) stuck in world
3) Pythia telling me that my leaderboard position is someone elsebut that is probably not a game issue.
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1) The dead spot in the center of the touchscreen as mentioned above. This drives me absolutely nuts. My mage stops moving, won’t attack and sits there getting pummeled until I find the sweet spot to get my hero to respond. I only notice this happening on trials.
2) Auto attacks targeting random objects like rocks and trees. It’s particularly noticeable with frost beam. In fact, frost beam is finicky as hell on mobile. I’d say “vortex after beam” only really works half the time. If you vortex too close, it doesn’t work correctly. Sometimes the frost beam completely ignores vortex and targets a random object.
3) Arc lightning coming up short on targets. My mage is engaged with a target, but arc lighting doesn’t actually reach or even trigger aggro. When using auto attack it will focus on a target on the other side of a barrier like a wall and sticks there not wanting to disengage. This doesn’t happen with any other primary attack. Frostbolt, fireball and arcane bolts only lock on a target it can reach. Arc lightning should be functioning the same way.
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On mobile
1)Not sure if this is a bug but I noticed certain attacks will by pass certain defensive attributes. I.e. when the broken dragon and garm the keep use there knock back/4 sec stun skill to damage over time the damage goes straight hp. Meaning it seems that armour, dodge, block, reflect/deflect, have no effect. I don't know about parry because I didn't have it on at the time. This is the first time I've seen it in a game so I'm not sure if its intended to be that or if it's a bug.
2)Not sure if this is a bug and made it into a thread on the bug section but the way devastate doesn't cast in certain situations such as exact position when close to enemy, even tho you can be close but it still might fail for whatever reason. The skill is more likely to work if you cast it on the left side of the screen then almost anywhere else against big targets like dragons. Even then still tricky. The skill seems to be most successful on mobs which is cool but since it's design for single target it's needed against bosses the most.
3)Garm the keeper can knock you back for the full 4 second stun even when you are not in front of it. I could stand right behind it and it will still happen. Doesn't look like that was intended to be that way since there's no animation to show why that is supposed to happen.
4)Sorry couldn't resist a 4th one tho you said 3.
In arena the enemys hp on some warriors at random because I can't remember encountering the same warrior more than once beyond occasionally-the hp will slowly drop to 50% and stay at that exact spot. Might go up or down a little bit in combat but over all stay at that spot on average. Only gear I know of is the defender weapon set that makes you take 50% less DMG when your hp drops below 50%. Problem is I've checked the gear on the warrior after leaving the battle any they're not wearing that set. I can't think of any reason as to why that would happen. This is a bit frustrating because after waiting a long time to get there hp to that point and wanting to win the fight it's becomes clear that they're not going to lose.
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Don't really consider it a bug but ... kind of a long standing 'state of affairs' that for all intents and purposes ... is wrong.
The Damage display does not correctly display for Fire Lily builds.
I am not really sure how important this is - or how 'easy' or 'difficult' it would be to fix.
It would be nice if it was fixed ... but I also don't know how much people depend on the accuracy of the stats anyway?
... ktb
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:-) top 3 reforge = same as Lodwig 2 posts below ! (forgot point 1., newly aware of 2.\3.)
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