Hello,
First off I’m a long time (12+ years) gamer. I’ve played a lot of good games, and a lot of bad games. I’m new (~3 weeks) to Eternium but I LOVE the game play. I have a few suggestions from a new player that might or might not work, but in my opinion would vastly improve the gaming experience for the players.
1. Remove night mode. (Maybe it’s just me?) On mobile devices playing through some of the darker maps is nigh worthless. In the caves with a blackout you can’t see any mob until you’re directly on top of them. Even if you let in a little light to make it seem more like dusk, and less like midnight, the experience would be 100 times better.
2.Simplify the complexities of the player stats. Most successful games that are playable on mobile devices aren’t as complicated as Eternium. I love the idea of customizable gear, it really breaks the mold of most games that have prefabricated equipment for players to find and look/play just like everyone else. However the insane detail put into crafting this game, in regards to the stats/diminishing returns/etc means the players literally have to have excell spreadsheets to try and figure out where to best get stats, what stats they need, and wether they have enough or too much of any given stat. Most gamers that are looking for a fun rpg on their iPhone aren’t looking for THAT level of complexity.
3. Make in battle procs that boost stats actually show up on your players stat sheet. If my cape says it has a 30% chance per attack to boost my ability rate by 99 for 5 secods stacking up to 5 times, then I would like to see that 495 ability rate show up on my stat sheet, or if my weapon has a chance to increase my haste by 250, and I see it proc, I want to be able to look at my stats and see the difference in my attack speed compared to when it’s not activated.
4. This game is meant to have a social aspect to it *eyes leaderboards, forums, discord servers* yet it has virtually zero in game social activity. In my personal experience once a person has played a game for months (especially repetitive farm/grind style games) a large reason they stick around is the social aspects of the game. Imagine pressing a ‘join group’ button and entering TL100 with 3-4 other similarly geared/leveled players and have to fight your way through a scaled for the group trial run, being able to communicate through a chat box, and just seeing how others play the game. This alone would be a HUGE selling point for new players joining the game.
thats all I have at the moment. Some of these suggestions are big, some aren’t. All are just feedback from an individual player so take it with a grain of salt. If you’ve read this far, thanks!
-A
First off I’m a long time (12+ years) gamer. I’ve played a lot of good games, and a lot of bad games. I’m new (~3 weeks) to Eternium but I LOVE the game play. I have a few suggestions from a new player that might or might not work, but in my opinion would vastly improve the gaming experience for the players.
1. Remove night mode. (Maybe it’s just me?) On mobile devices playing through some of the darker maps is nigh worthless. In the caves with a blackout you can’t see any mob until you’re directly on top of them. Even if you let in a little light to make it seem more like dusk, and less like midnight, the experience would be 100 times better.
2.Simplify the complexities of the player stats. Most successful games that are playable on mobile devices aren’t as complicated as Eternium. I love the idea of customizable gear, it really breaks the mold of most games that have prefabricated equipment for players to find and look/play just like everyone else. However the insane detail put into crafting this game, in regards to the stats/diminishing returns/etc means the players literally have to have excell spreadsheets to try and figure out where to best get stats, what stats they need, and wether they have enough or too much of any given stat. Most gamers that are looking for a fun rpg on their iPhone aren’t looking for THAT level of complexity.
3. Make in battle procs that boost stats actually show up on your players stat sheet. If my cape says it has a 30% chance per attack to boost my ability rate by 99 for 5 secods stacking up to 5 times, then I would like to see that 495 ability rate show up on my stat sheet, or if my weapon has a chance to increase my haste by 250, and I see it proc, I want to be able to look at my stats and see the difference in my attack speed compared to when it’s not activated.
4. This game is meant to have a social aspect to it *eyes leaderboards, forums, discord servers* yet it has virtually zero in game social activity. In my personal experience once a person has played a game for months (especially repetitive farm/grind style games) a large reason they stick around is the social aspects of the game. Imagine pressing a ‘join group’ button and entering TL100 with 3-4 other similarly geared/leveled players and have to fight your way through a scaled for the group trial run, being able to communicate through a chat box, and just seeing how others play the game. This alone would be a HUGE selling point for new players joining the game.
thats all I have at the moment. Some of these suggestions are big, some aren’t. All are just feedback from an individual player so take it with a grain of salt. If you’ve read this far, thanks!
-A
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