Originally posted by Bounty
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Current game meta makes us all glass canons. I prefer to see challenges come in a greater variety of ways and our solutions to be just as varied. Right now it's just damage dealt and hp recovered.
Food for thought:
When recovery is controlled, mob damage no longer needs to be sky high in order to present challenge. This means the HP pool can actually take a number of hits before we fall. Why does every single arrow in high trials need to be vorpal/decapitating arrows? When we can actually take hits even in high trial, this opens up other possibilities. Far greater combat varieties. Things like status imparting attacks.
Allow me to illustrate a few examples.
Petrifying Attack: Petrifies the player for X seconds, reduce incoming damage by 50% (hey we are now stone) and crit immune. The attack actually needs to land in order to take effect. Which means it can be dodged, blocked, parried and if there is a shield bubble, it takes down the shield but does not impact the petrifying status.
Soul Scream Attack: Unable to use utilities for X seconds while normal attack speed -50%. You are dazed and confused, not clear minded enough to call on your skills. However procs still work as normal. Skill CD will also not be affected, just you can't use any of the skills during that X seconds.
Cone of Silence: While standing within the area of effect, skill invocation has 50% failure rate.
Can any of the above work in the current meta? Nope we would all be dead and rail against the impossible challenge simply because there is no margin of error. Our HP can only take 1-3 hits and our recovery better be working 100% all the time. I'm not against 1HKO by certain boss. I just find 1HKO by mob rather annoying because it robs us the possibilities of enjoying a more varied combat. Now let's rename Apple to Healing Potion and Potion to Elixir. Elixir removes any current negative status and provides X number of seconds for status immunity. Now the players have an active counter to the new effects (and another gold sink!) Now there is more strategy involved. The fight gets more tactical. Isn't that more fun than a random vorpal arrow taking your head off because the 20x immolation stack has blinded you to see anything else in the combat field.





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