Game engine has trouble keeping up when attack speed exceed 10attacks per second. That was partially the reason for the change to haste from attack speed as an attribute so that a diminishing return curve can be enforced. However certain skills, minion auras act as multipliers; thus, sidestepping the diminishing return constraints.
Suggestion:
All attack speed bonuses gets converted a % bonus to the haste rating a player has.
Skill synergy 8% attack speed gets replaced with 100/200 flat haste at the 180.
AL attack speed bonus = 50% bonus to haste rating
Frenzy attack speed bonus = 35% bonus to haste rating
Archer minion aura = 10% bonus to haste rating.
Similarly other minion auras basically acts as 10% bonus to their respective base rating be it AR, Armor or Vit etc
This way you will never exceed the game engine limits no matter how ppl build their chars. This also makes the game properly respect the diminishing returns.
Suggestion:
All attack speed bonuses gets converted a % bonus to the haste rating a player has.
Skill synergy 8% attack speed gets replaced with 100/200 flat haste at the 180.
AL attack speed bonus = 50% bonus to haste rating
Frenzy attack speed bonus = 35% bonus to haste rating
Archer minion aura = 10% bonus to haste rating.
Similarly other minion auras basically acts as 10% bonus to their respective base rating be it AR, Armor or Vit etc
This way you will never exceed the game engine limits no matter how ppl build their chars. This also makes the game properly respect the diminishing returns.
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