I had this idea and was ready to unleash it upon the forum on the same day the crafting beta was announced. Mmmm you know what they say, timing is everything in life. Now that we have moved past the initial euphoria, I feel now might be a good time for me to flesh this idea out and set it free. Besides I fear that as time passes, I will just forget about it. Again rough concepts here, not fully fleshed out (in order for others to chime in and tweak).
Replace the nonfunctional friend list with Clan List. I won't go into details of typical clan features such as clan leader, elder, members etc.
Clan combat. Here is a way to have multiplayer interaction without true multiplayer. Besides I feel the current game meta isn't conducive to true MP combat. 2M DPS and 200k toughness... hello lucky first strike determines the outcome.
Clan Combat:
Phase 1: Clan 1 challenges Clan 2, if accepted
Phase 2: Clan members opt into upcoming Clan war (this makes sure active participation and not penalize people for vacation/RL issues) Time: 1 day
Phase 3: Clan war preparation Time: 2 day
So what's clan war preparation? Participating clan members can select a TL at most 10 below his/her max. So if a player's max TL was 110, he/she can choose any TL between 100 and 110. This player now has 10 total attempts to set a good time for clearing that TL. Then the best finish is now locked in as this player's benchmark for this clan war.
Phase 4: Clan war, Time: 2 days
Clan 1 members see a list of clan 2 members, next to each name is the TL and the best finish time. Each clan 1 member has a total of 10 attempts but can only pick 2 targets in total, to best the set benchmark.
The scoring system works this way: 1 star for completing the TL in time. 2 star for beating the benchmark set by the opposing clan member. 3 star for demolishing the benchmark (clearing it faster by 1:5mins).
So if an overpowered player can get 3 star with 1 attempt, but he is then limited to one more target. He can use up the remaining 9 attempts.
Phase 5: Aftermath, time: 1 day
Just tally up the score for each clan to determine the winner.
To spice things up, add a betting house.
Betting house is open to participating clans in the war where insults and bets can be traded back and forth. Eventually clan has power ratings, so the bets should have odds to favor lower powered clan. You can bet on things like so and so can't beat so and so's mark etc
Even better, betting house can open to public (non participating players) so everyone can bet on everything. It's beyond my knowledge to offer suggestions on how this should work. But a little skin in the game always make the game more exciting. Especially now we have crafting materials in addition to gold and gem as currencies.
Oh Clan combat should reward high end crafting materials such as loot boxes and what not. Clan leader will have the discretion to parcel out those rewards to the participating members.
That's the rough outline. This makes use of TvE as a way to allow PvP by proxy.
Replace the nonfunctional friend list with Clan List. I won't go into details of typical clan features such as clan leader, elder, members etc.
Clan combat. Here is a way to have multiplayer interaction without true multiplayer. Besides I feel the current game meta isn't conducive to true MP combat. 2M DPS and 200k toughness... hello lucky first strike determines the outcome.
Clan Combat:
Phase 1: Clan 1 challenges Clan 2, if accepted
Phase 2: Clan members opt into upcoming Clan war (this makes sure active participation and not penalize people for vacation/RL issues) Time: 1 day
Phase 3: Clan war preparation Time: 2 day
So what's clan war preparation? Participating clan members can select a TL at most 10 below his/her max. So if a player's max TL was 110, he/she can choose any TL between 100 and 110. This player now has 10 total attempts to set a good time for clearing that TL. Then the best finish is now locked in as this player's benchmark for this clan war.
Phase 4: Clan war, Time: 2 days
Clan 1 members see a list of clan 2 members, next to each name is the TL and the best finish time. Each clan 1 member has a total of 10 attempts but can only pick 2 targets in total, to best the set benchmark.
The scoring system works this way: 1 star for completing the TL in time. 2 star for beating the benchmark set by the opposing clan member. 3 star for demolishing the benchmark (clearing it faster by 1:5mins).
So if an overpowered player can get 3 star with 1 attempt, but he is then limited to one more target. He can use up the remaining 9 attempts.
Phase 5: Aftermath, time: 1 day
Just tally up the score for each clan to determine the winner.
To spice things up, add a betting house.
Betting house is open to participating clans in the war where insults and bets can be traded back and forth. Eventually clan has power ratings, so the bets should have odds to favor lower powered clan. You can bet on things like so and so can't beat so and so's mark etc
Even better, betting house can open to public (non participating players) so everyone can bet on everything. It's beyond my knowledge to offer suggestions on how this should work. But a little skin in the game always make the game more exciting. Especially now we have crafting materials in addition to gold and gem as currencies.
Oh Clan combat should reward high end crafting materials such as loot boxes and what not. Clan leader will have the discretion to parcel out those rewards to the participating members.
That's the rough outline. This makes use of TvE as a way to allow PvP by proxy.
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