When designing future levels, may I humbly request that you lay off the spawning triggers? Having spots that spit out one zombie every couple seconds 5 or 6 times isn't interesting or challenging, but very annoying. When your character turns around and runs backwards half a level to kill a zombie that spawned behind him it gets old really fast, and you've already done it on multiple levels.
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Originally posted by BAgate View PostWhen designing future levels, may I humbly request that you lay off the spawning triggers? Having spots that spit out one zombie every couple seconds 5 or 6 times isn't interesting or challenging, but very annoying. When your character turns around and runs backwards half a level to kill a zombie that spawned behind him it gets old really fast, and you've already done it on multiple levels.
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Originally posted by lmcelhiney View Post
But, remember, "the game" wants to beat you, in the same way that you want to beat it! :-)
really it would 100% more effective to do a couple burst. Spawn group, wait long enough that a player uses abilities and spawn another burst.
All this single enemy thing does is trigger my assualt set where I run all the way back really fast then waste 5 min getting where I was. On a good day.
Bad day I can't get a level complete/chest because some zombie that was the 8th spawn has been "following" me the whole time even though it is way out of range and I have no idea where it isLord Emperor of Bridge Navigational Systems Engineer for:
Eternium 2: Rise of the bounty Hunters
see post:https://forum.makingfun.com/forum/et...pply-for-a-job
and https://forum.makingfun.com/forum/et...414-eternium-2
Do NOT hire Xagan! He works for the enemy!!!
Friend code: GEBA WABE WADI 4184
If it's spelled bad. Horrible Grammar. Random words. No photo I was talking about. Or cut off mid sentence...
It's my tablet, I'm sorry
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