Simple idea, one more craftable orb called Refinement Orb.
What it does is this: enhance the attribute by taking the avg of the current attribute and the (max attribute-1).
For example current attribute is 80, max is 90. So when applying this attribute, you will see (80+90-1)/2= 84. This can be applied multiple times to multiple attributes like the current celestial orb.
The crafting cost of this orb should be between 1/8 to 1/3 of a c.orb. This way a crafted legendary set/unique has a non cost prohibitive way to make it endgame quality. Still not trivial thus the crafting material cost acting as a balancing tool.
If you want perfection, one still needs c.orb for that final finishing touch.
Comments?
What it does is this: enhance the attribute by taking the avg of the current attribute and the (max attribute-1).
For example current attribute is 80, max is 90. So when applying this attribute, you will see (80+90-1)/2= 84. This can be applied multiple times to multiple attributes like the current celestial orb.
The crafting cost of this orb should be between 1/8 to 1/3 of a c.orb. This way a crafted legendary set/unique has a non cost prohibitive way to make it endgame quality. Still not trivial thus the crafting material cost acting as a balancing tool.
If you want perfection, one still needs c.orb for that final finishing touch.
Comments?
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