Guild System
Buildings:
Guild Hall:
Guildmaster use guild resources (gold, building material) to upgrade guild buildings(can’t exceed Guild Hall building level) which in turn allows Guild Hall building be upgraded (to a max of level 10). Higher Guild Hall building level also increases the guild’s influence over the surrounding area: additional mines, lumber yard, quarry under guild control.
Training Grounds
Pay gold to go practice round with the Guild Battlemaster. Auto combat. Losing/winning earns xp = gold * Training Ground building level. Higher building level = higher gold cost per training session. Battlemaster gets 30% of the gold, Guild get 70% of the gold. Winning earns 2 points towards weekly combat honors. Losing loses 1 point towards the weekly combat honors. Every 3 sessions also earns 1 Guild Renown pt. At the end of the week, player with highest combat honors gets a 5 combat simulation against the current Battlemaster, the overall winner becomes the new Battlemaster.
Treasury Hold
Holds guild’s gold and building materials. Members can donate to Treasury to earn Guild Renown Pts. Donation comes in gold and building material, crafted using the building material recipe.
Armory
Special Guild only weaponary/armament crafted here (kinda like the medals), higher level guild membership in order to access the better stuff. For example guild level 5 (tied to the guild hall building level) can craft the 50 critical damage medal/totem, but only highest level guild member can have that. Lower level guild member will only have access to level 4,3, etc stuff
The Pen
This is where guild members bring their subdued enemies (mobs) back to the guild for training. Basically as guild members adventure (story map or TL), there is a small chance that the member’s combat prowess subdues a mob (a rare drop, an icon of a pig head for example). Player can sell the mob to the Pen to earn gold, but more importantly GRP (rarity of the mob icon determines how many GRPs earned). This is important because the mob can be trained here (using guild gold/material) to eventually defend guild resource buildings and future guild skirmishes/wars.
Resource Building
Gold Mine: can be upgraded via investment from the guild to a level equal to Guild Hall building level. Higher level mine produces higher daily gold income.
Lumberyard: can be upgraded via investment from the guild to a level equal to Guild Hall building level. Higher level mine produces higher daily lumber production (building material).
Quarry: can be upgraded via investment from the guild to a level equal to Guild Hall building level. Higher level mine produces higher daily stone production (building material).
Guild Renown Pts
GRP for short, determines a guild member’s status within the guild. Guildmaster = the member with highest GRP.
Member status tiers
Guildmaster (ceremonial, actual guild benefit equals to the next tier) decrease 5 GRP per day
Guild Elder: <1000 GRP, decrease 5 GRP per day
Guild Adept: <500 GRP, decrease 4 GRP per day
Guild Member : <200 GRP, decrease 3 GRP per day
Guild Trial Member (everyone starts here): < 100 GRP, decrease 2 GRP per day
Each day, 2 GRP is removed from a player’s total (so earn at least 2 GRP to keep the status) at the lowest membership level. GRP can be earned by performing guild daily quests/jobs, donation at the treasury, use special guild buildings.
Daily Quests/Jobs
Each day, mobs attack the resource buildings under guild control. For example ghosts occupying gold mine. Guild members need to clear those mobs to return the buildings back to normal production. Higher level mine clearing works like a high level TL that’s always a cave map. If the attacking mob is ghost, then the map is filled with mostly ghost mobs >80% with some support (healer/summoners/zombie/skeleton) for backup. If the attacking mob is lich, etc. Summons a special mini boss of the primary mob type as the final boss. Difficulty is tied to a TL number so the guild members can make their own decision on whether to attempt the job/quest. The reward, aside from gold, eq, normal TL drops, is GRP.
Lumberyard is always a forest map, Quarry is the outdoorsy open mine backdrop.
Guild Skirmishes:
Harass opposing guild’s resource buildings. Here player fights against the defense put up by the guild’s troops (read back to The Pen under the building section) Winning the fight means earning GRP, reducing enemy resource building production. To really annoying the opposing guild, hire troops from one’s own Pen and put them at the conquered resource building so that the opposing guild will need to take it back by clearing through the defense YOU put up.
Guild War:
Declare war on certain guild, war costs money so the guild has to put up 1mil gold * Guild Level as the war expense. Winning the war means looting 30% of the enemy guild’s treasury gold plus 50% refund of the initial war cost. Losing the war means 0 gold back. Attached guild can perform revenge attack by putting up 50% of the normal war cost.
War lasts 7 days
First 2 days, each guild can attack other’s resource buildings like guild skirmishes, stage 1
3rd and 4th day, if the attacking guild has done a better job looting the resource buildings, then move on to attacking Guild City (basically the special guild buildings are now open to attack), stage 2
5th day, if the attacking guild is still winning, now move to Guild Hall, stage 3
6th and 7th day, guild members enter into personal combats (kinda like how the training ground works), Auto combat, 5 rounds. Each tier can fight against each tier only (so no elder against adept).
Finally the winner is computed by adding up the winning % from each of the stages.
Buildings:
Guild Hall:
Guildmaster use guild resources (gold, building material) to upgrade guild buildings(can’t exceed Guild Hall building level) which in turn allows Guild Hall building be upgraded (to a max of level 10). Higher Guild Hall building level also increases the guild’s influence over the surrounding area: additional mines, lumber yard, quarry under guild control.
Training Grounds
Pay gold to go practice round with the Guild Battlemaster. Auto combat. Losing/winning earns xp = gold * Training Ground building level. Higher building level = higher gold cost per training session. Battlemaster gets 30% of the gold, Guild get 70% of the gold. Winning earns 2 points towards weekly combat honors. Losing loses 1 point towards the weekly combat honors. Every 3 sessions also earns 1 Guild Renown pt. At the end of the week, player with highest combat honors gets a 5 combat simulation against the current Battlemaster, the overall winner becomes the new Battlemaster.
Treasury Hold
Holds guild’s gold and building materials. Members can donate to Treasury to earn Guild Renown Pts. Donation comes in gold and building material, crafted using the building material recipe.
Armory
Special Guild only weaponary/armament crafted here (kinda like the medals), higher level guild membership in order to access the better stuff. For example guild level 5 (tied to the guild hall building level) can craft the 50 critical damage medal/totem, but only highest level guild member can have that. Lower level guild member will only have access to level 4,3, etc stuff
The Pen
This is where guild members bring their subdued enemies (mobs) back to the guild for training. Basically as guild members adventure (story map or TL), there is a small chance that the member’s combat prowess subdues a mob (a rare drop, an icon of a pig head for example). Player can sell the mob to the Pen to earn gold, but more importantly GRP (rarity of the mob icon determines how many GRPs earned). This is important because the mob can be trained here (using guild gold/material) to eventually defend guild resource buildings and future guild skirmishes/wars.
Resource Building
Gold Mine: can be upgraded via investment from the guild to a level equal to Guild Hall building level. Higher level mine produces higher daily gold income.
Lumberyard: can be upgraded via investment from the guild to a level equal to Guild Hall building level. Higher level mine produces higher daily lumber production (building material).
Quarry: can be upgraded via investment from the guild to a level equal to Guild Hall building level. Higher level mine produces higher daily stone production (building material).
Guild Renown Pts
GRP for short, determines a guild member’s status within the guild. Guildmaster = the member with highest GRP.
Member status tiers
Guildmaster (ceremonial, actual guild benefit equals to the next tier) decrease 5 GRP per day
Guild Elder: <1000 GRP, decrease 5 GRP per day
Guild Adept: <500 GRP, decrease 4 GRP per day
Guild Member : <200 GRP, decrease 3 GRP per day
Guild Trial Member (everyone starts here): < 100 GRP, decrease 2 GRP per day
Each day, 2 GRP is removed from a player’s total (so earn at least 2 GRP to keep the status) at the lowest membership level. GRP can be earned by performing guild daily quests/jobs, donation at the treasury, use special guild buildings.
Daily Quests/Jobs
Each day, mobs attack the resource buildings under guild control. For example ghosts occupying gold mine. Guild members need to clear those mobs to return the buildings back to normal production. Higher level mine clearing works like a high level TL that’s always a cave map. If the attacking mob is ghost, then the map is filled with mostly ghost mobs >80% with some support (healer/summoners/zombie/skeleton) for backup. If the attacking mob is lich, etc. Summons a special mini boss of the primary mob type as the final boss. Difficulty is tied to a TL number so the guild members can make their own decision on whether to attempt the job/quest. The reward, aside from gold, eq, normal TL drops, is GRP.
Lumberyard is always a forest map, Quarry is the outdoorsy open mine backdrop.
Guild Skirmishes:
Harass opposing guild’s resource buildings. Here player fights against the defense put up by the guild’s troops (read back to The Pen under the building section) Winning the fight means earning GRP, reducing enemy resource building production. To really annoying the opposing guild, hire troops from one’s own Pen and put them at the conquered resource building so that the opposing guild will need to take it back by clearing through the defense YOU put up.
Guild War:
Declare war on certain guild, war costs money so the guild has to put up 1mil gold * Guild Level as the war expense. Winning the war means looting 30% of the enemy guild’s treasury gold plus 50% refund of the initial war cost. Losing the war means 0 gold back. Attached guild can perform revenge attack by putting up 50% of the normal war cost.
War lasts 7 days
First 2 days, each guild can attack other’s resource buildings like guild skirmishes, stage 1
3rd and 4th day, if the attacking guild has done a better job looting the resource buildings, then move on to attacking Guild City (basically the special guild buildings are now open to attack), stage 2
5th day, if the attacking guild is still winning, now move to Guild Hall, stage 3
6th and 7th day, guild members enter into personal combats (kinda like how the training ground works), Auto combat, 5 rounds. Each tier can fight against each tier only (so no elder against adept).
Finally the winner is computed by adding up the winning % from each of the stages.
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