Originally posted by ShotDead
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Higher difficulty for story mode
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How about a Nightmare difficulty that scales with your level/CL, where rewards (after completion) are trial 100 comparable or better and if you die, you start the level from start.
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Why can't there be an 'Eternium-has-no-end' type situation with the story mode too, so that the monsters keep increasing their hp+damage without there being an end to it? Maybe the higher levels can even give more rewards (e.g. 12 gems instead of 10 for the next three levels, 14 for the next three and so on). This will add a very interesting dynamic to gem and gold farming and maybe even xp.
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I'd be at least somewhat satisfied to see the popup messages disappear after the first run through a story. Why do I need to know where a future companion is located when I have already obtained that companion?
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This is a very old and recurring (and good) idea:
https://forum.makingfun.com/forum/et...1364#post91364
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Originally posted by TerryDarc View Post
Agree that story mode needs something to make it a tad more interesting. Since I know there are gates that open and close in story mode, how about some more puzzle/navigation type maps in your 4th level? Vary the path, vary the difficulty, cause some confusion?
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Guest repliedI actually think TL100 difficulty might be a tad easy to call it celestial level. Especially as TL100 takes less than 2 minutes to complete once you're about CL1800. Maybe story mode at TL110-120 would be a fitting challenge?
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Originally posted by Shade Glow View PostIt would be nice if there was a higher difficulty than legendary. To clarify, I'm talking about adding a 4th difficulty, not replacing an existing one. It'd be great to have something on par with TL 100 - 110. Perhaps it would unlock after you have completed Legendary as well as TL 100 or whatever TL would be on par with the new difficulty level. It should also be as rewarding as doing those higher level trials, or perhaps offer an increased gem bonus for getting your 5th star for any given level within that difficulty.
I like making Story Mode more difficult, but to go from TL30 equivalent difficulty to TL100 difficulty is a bit much. That was why I suggested we be allowed to adjust the difficulty level in terms of TL equivalent. The catch the max you can adjust it is the max TL you've completed.
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Originally posted by 13ft shadow View Postwhy not celestial difficulty which grants blue stars as you noted, along with special celestial skins to add to celestial items only, giving them flare as well... like mabey some thin, glowing, neon blue pinstriping or something
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Originally posted by Shade Glow View Post
That would be awesome!
I was also thinking, what if there was a small chance for a trial boss to spawn randomly in the middle of some levels? Maybe have a ring of spears fall from the sky encircling you and the trial boss, so you can't progress further until the trial boss is dead. After killing the trial boss, the spears vanish with a cloud of smoke. These could be rare encounters which offer a chance at rewards which you can't get anywhere else. Take those celestial skins 13ft shadow had mentioned for example. It would be nice if they were rare enough that people were impressed when they saw someone who has one.
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Originally posted by TerryDarc View PostAgree that story mode needs something to make it a tad more interesting. Since I know there are gates that open and close in story mode, how about some more puzzle/navigation type maps in your 4th level? Vary the path, vary the difficulty, cause some confusion?
I was also thinking, what if there was a small chance for a trial boss to spawn randomly in the middle of some levels? Maybe have a ring of spears fall from the sky encircling you and the trial boss, so you can't progress further until the trial boss is dead. After killing the trial boss, the spears vanish with a cloud of smoke. These could be rare encounters which offer a chance at rewards which you can't get anywhere else. Take those celestial skins 13ft shadow had mentioned for example. It would be nice if they were rare enough that people were impressed when they saw someone who has one.
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Originally posted by Shade Glow View PostI rather enjoy story mode, but it's not very challenging, is it? All of legendary mode can be completed while only using auto attack with no passives slotted and no champions slotted.
It would be nice if there was a higher difficulty than legendary. To clarify, I'm talking about adding a 4th difficulty, not replacing an existing one. It'd be great to have something on par with TL 100 - 110. Perhaps it would unlock after you have completed Legendary as well as TL 100 or whatever TL would be on par with the new difficulty level. It should also be as rewarding as doing those higher level trials, or perhaps offer an increased gem bonus for getting your 5th star for any given level within that difficulty. It would be pretty cool if the 5 stars were shiny blue like a celestial item instead of gold. That would add a bit of flare, and let people know that they're in for something different this time around.
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why not celestial difficulty which grants blue stars as you noted, along with special celestial skins to add to celestial items only, giving them flare as well... like mabey some thin, glowing, neon blue pinstriping or something
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I'm a story mode lover ...ohh say wat you want!!
always deleting not fully unlocked hero's (after finishing all 5 star of course)..start all over again...
Can't remember how many hero's I've deleted already
Why I enjoy story mode?
1. Gem, Gold etc etc farmin
2. Beautiful landscape, scenery etc
3. Like to see different type of monsters more slowly (enjoy the visual art) etc. In trial -no time..Just kill kill kill as fast as you can within the specified time etc..
4. IMPROVE/ADD SOMETHING? PLEASE DO...but let the "Story Mode" be as it is. A Place that we can play in a relaxing manner. If we want to compete or try to obtain a place at the LB we can play at trials.
Story Mode I love you...
Thank YouLast edited by TheExorcist; 06-19-2019, 01:41 AM.
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