WW works great at lower TLs. It has a very nifty vacuuming effect that suck mobs to you. It makes grouping a joy. The damage reduction buff it offers nicely match the fact you will be facing more mobs grouped this way. All in all the concept and execution is fantastic.
But if one looks at the absolute peak trial for warriors, no one uses it. No DW will use it, nor any SW that actually overcame 139 (the dreaded Garm wall).
For DW, charge, shockwave and devastate is the clear winner.
For SW, BR, shield block and DT is the way to go. This has a very spammy gameplay thus an exclusive to the PC crowd.
So I have been trying DW of late and in the process realized the main drawbacks of WW that limits its uses at peak trial.
Drawback #1: No alacrity during its duration. When the skill is triggered, for a FULL 4 seconds, there is no alacrity. DW gameplay is all about chaining together the charge (+2k CR) devastate (build up that initial GW bleed) and shockwave (finish it with one big sonic blast). Charge's CR buff is only 5 seconds, If for the majority of that short 5 secs, the player gets zero alacrity trigger, all skill CDs are way behind the schedule. This is literally a deal killer at peak trial. Even at full AR, skill CDs can't be shortened enough to compensate. Devastate also suffers from the lack of alacrity trigger during its animation. The only saving grace is that its animation lasts 1.2 secs, not an eternity like 4 secs. If Devastate also lasts 4 secs, it won't matter how big the damages are, no DW bleed will be using it.
Suggestion: Since alacrity is so central to the current game meta (I had a separate suggestion to make alacrity trigger more democratic by having defensive and utility triggers of alacrity, but who knows if that will ever see the light of the day), WW becomes a missed opportunity for peak TL DW. There should be some uniformity in how skills affect alacrity. For example for skills that replace normal attacks, it should also trigger alacrity based on the player's attack speed during the skill's duration. BH's rapid fire comes to mind. It fires off 8 normal attacks very quickly. Under the latest patch, those attacks procs alacrity at the normal rate (effectively increase alacrity trigger during that short RF animation). And yet for warrior, long duration attack skills (WW, devastate) actually extract a big alacrity penalty for using them. How about level the playing field some and give both devastate, and especially WW alacrity during its animation (based on the attack speed of the player, WW seems to tick at the player's AS).
Drawback #2: During WW animation, all non buff skills are locked out. This is especially painful when one can't cast shockwave during WW. Shockwave is the bread and butter for DW bleed. It needs to be cast as often as possible. Having 4 seconds when the skill is completely locked out dramatically reduces the dps potential of a DW bleed. This makes the shockwave rotation extremely hard to execute as the charge buff is likely up moments after WW ends. So one would have to cast charge again to gain the CR buff but because WW doesn't trigger alacrity, charge isn't available yet (tested with maximum AR). So the entire skill rotation falls by the wayside. Similarly for shield warrior, the ability to cast DT during WW would be a welcome addition. This would make shield block, ww, and DT a more viable alternative than the current SB, BR, DT.
Suggestion: Allow DT and Shockwave casting during WW animation phase.
Love WW, would like to see it be viable near the top of the LB.
Adrian (Developer) Red (Developer)
Also noted DW players, Cereblon , Radz ,@vinatabak, NeoSamurai, orion_134 please chime in.
But if one looks at the absolute peak trial for warriors, no one uses it. No DW will use it, nor any SW that actually overcame 139 (the dreaded Garm wall).
For DW, charge, shockwave and devastate is the clear winner.
For SW, BR, shield block and DT is the way to go. This has a very spammy gameplay thus an exclusive to the PC crowd.
So I have been trying DW of late and in the process realized the main drawbacks of WW that limits its uses at peak trial.
Drawback #1: No alacrity during its duration. When the skill is triggered, for a FULL 4 seconds, there is no alacrity. DW gameplay is all about chaining together the charge (+2k CR) devastate (build up that initial GW bleed) and shockwave (finish it with one big sonic blast). Charge's CR buff is only 5 seconds, If for the majority of that short 5 secs, the player gets zero alacrity trigger, all skill CDs are way behind the schedule. This is literally a deal killer at peak trial. Even at full AR, skill CDs can't be shortened enough to compensate. Devastate also suffers from the lack of alacrity trigger during its animation. The only saving grace is that its animation lasts 1.2 secs, not an eternity like 4 secs. If Devastate also lasts 4 secs, it won't matter how big the damages are, no DW bleed will be using it.
Suggestion: Since alacrity is so central to the current game meta (I had a separate suggestion to make alacrity trigger more democratic by having defensive and utility triggers of alacrity, but who knows if that will ever see the light of the day), WW becomes a missed opportunity for peak TL DW. There should be some uniformity in how skills affect alacrity. For example for skills that replace normal attacks, it should also trigger alacrity based on the player's attack speed during the skill's duration. BH's rapid fire comes to mind. It fires off 8 normal attacks very quickly. Under the latest patch, those attacks procs alacrity at the normal rate (effectively increase alacrity trigger during that short RF animation). And yet for warrior, long duration attack skills (WW, devastate) actually extract a big alacrity penalty for using them. How about level the playing field some and give both devastate, and especially WW alacrity during its animation (based on the attack speed of the player, WW seems to tick at the player's AS).
Drawback #2: During WW animation, all non buff skills are locked out. This is especially painful when one can't cast shockwave during WW. Shockwave is the bread and butter for DW bleed. It needs to be cast as often as possible. Having 4 seconds when the skill is completely locked out dramatically reduces the dps potential of a DW bleed. This makes the shockwave rotation extremely hard to execute as the charge buff is likely up moments after WW ends. So one would have to cast charge again to gain the CR buff but because WW doesn't trigger alacrity, charge isn't available yet (tested with maximum AR). So the entire skill rotation falls by the wayside. Similarly for shield warrior, the ability to cast DT during WW would be a welcome addition. This would make shield block, ww, and DT a more viable alternative than the current SB, BR, DT.
Suggestion: Allow DT and Shockwave casting during WW animation phase.
Love WW, would like to see it be viable near the top of the LB.
Adrian (Developer) Red (Developer)
Also noted DW players, Cereblon , Radz ,@vinatabak, NeoSamurai, orion_134 please chime in.
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