Lol This was definitely the first thing (now apparently only thing)I was gonna comment on.
I always seen it as a kind of voodoo shaman look. But idk if I'll be able to look at the same now, I'll be thinking she's got grass all over. Haha
I do love the set tho, so I'm gonna second a revamp.
Announcement
Collapse
No announcement yet.
Apprentice Set - "One with Nature" revamp?
Collapse
X
-
Cape of Nature
AR +20%
Whenever you recover life, your armor and power increase by the same ratio as the HP recovered in the last second.
Last two seconds. Stacks twice. Caps at 100%.
Druid Set
Staff
Bleed and poison effects damage is duplicated
Book
Recovery of spells increases by 100% when healing.
Set effect
Whenever you take damage, if "Thorns" is equipped, attack speed increases by 20% for 5 seconds. Stacks up to 10 times.Last edited by CarnivorousDeathParrot.2; 09-03-2020, 06:33 PM.
-
Ok, something weird. . .
Spell : Fade to Black (lol)
Over the next 5 seconds, each second :
- you lose life equal to 20% your max total
- a black bolt spawns from you and homes into the nearest enemy.
Each bolt deals exactly 20% weapon dmg * your max life total
. . .probably with a dmg cap to prevent absurd vitality-only builds. Maybe an asymptotic cap.
No critical dmg. . . or with, but then with a different formula and cap.
Short recovery and no commitment i.e. it can be spammed while running around casting other things.
Counts both as Arcanist and Nature spell.Last edited by CarnivorousDeathParrot.2; 09-04-2019, 03:05 AM.
Leave a comment:
-
Book of Nature
Whenever you receive damage there's a % chance of summoning a merlok. This effect stacks up to 5 merloks.
All merloks summoned receive a toughness and damage bonus from your stats
For each merlok alive under your control, your Power, Armor and Regeneration are increased by 5%.
Hehe. . .Last edited by CarnivorousDeathParrot.2; 08-19-2019, 07:36 AM.
- Likes 1
Leave a comment:
-
Apprentice Set - "One with Nature" revamp?
Well I never liked this one but seeing how it got left behind maybe it's time for a revamp.
First, I never understood what having grass all over has to do with a random immolate and random shield. The other two sets seem to be more coherent thematically so I thought. . .
2 - Set
Each time you receive damage :
Your regeneration rate is increased by 100%
Your power increases by 100 points
This stacks up to the total number of set pieces equiped.
4 - Set
If your armor total is 4000 or higher, nature spells/attacks get a dmg bonus equal to the dmg prevented by armor.
6 - Set
Whenever an enemy attacks, casts an AOE offensive spell or charges an attack at you :
He/she is automatically slowed, poisoned, deals X less dmg, receives X more dmg - depending on distance.
For enemies at melee range, X is 50%.
For enemies at shooting range, X is 20%.
Casting a fire/ice spell negates this effect.
As for nature themed spells, I can only think of two moderately interesting ones :
- Attack: "Thorns". Incorporated pierce and bleed. Think nail gun. More projectiles than Bolt but less dmg/hit.
- an AOE around the character hitting most enemies on the screen. Would look similar to the warrior's whirlwind; radius 150% that of an upgraded immolate. Wind and thorns. Nearby enemies are blasted away and momentarily stunned. May add bleed. Massive damage. Very long recuperation time. 2-3 seconds commitment (as in frost ray, DfA)
- Heal: Base regeneration rate and AR are increased by up to 1000% for 5 seconds. Regeneration rate is similarly increased for minions and summoned merloks.Last edited by CarnivorousDeathParrot.2; 08-06-2020, 04:50 AM.Tags: None
- Likes 1
Leave a comment: