RF has always been an ultra interesting skill because it takes on the features of the normal attack that one currently uses. In essence one skill has three possible configurations. It's a nice feature that I wish more skills can tap into. Real time battle adjustments FTW!
So this gets me thinking about Devastate and WW. Both skills replace normal attacks during their animations. A good opportunity for some on the fly customization.
Warrior normal attacks:
Frenzy: attack faster, single target
RS: small bleeding stack to mobs around the target
Cleave: movement and damage debuff to targets
So what if Devastate and WW takes on the characteristics of the normal attack that a player is using when casting?
Frenzy: Devastate animation shortens from 1.2 sec to 1 sec
RS: RS bleed stack to mobs around devastate targets (an interesting way to spread that RS bleed stack during devastate and effectively give the skill a small bleed aoe)
Cleave: targets get movement and damage debuff plus a small aoe at 250% to mobs around the target (a smaller aoe and lower base damage than regular cleave, otherwise this can get too good compared to other options)
Flurry partial/full stack benefit doesn't change these ancillary effects so at full stack, cleave aoe doesn't become 500% with a 400% CD boost (too good).
Now for WW:
Frenzy: WW ticks at 20% faster rate + 0.5% HP per tick (for that small frenzy heal effect)
RS: WW ticks also give mobs the RS bleed stack
Cleave: mobs hit by WW also get the MS and damage debuff + 5% damage (WW and cleave are both AOE attacks, so a small boost to WW attack power seems appropriate)
So this gets me thinking about Devastate and WW. Both skills replace normal attacks during their animations. A good opportunity for some on the fly customization.
Warrior normal attacks:
Frenzy: attack faster, single target
RS: small bleeding stack to mobs around the target
Cleave: movement and damage debuff to targets
So what if Devastate and WW takes on the characteristics of the normal attack that a player is using when casting?
Frenzy: Devastate animation shortens from 1.2 sec to 1 sec
RS: RS bleed stack to mobs around devastate targets (an interesting way to spread that RS bleed stack during devastate and effectively give the skill a small bleed aoe)
Cleave: targets get movement and damage debuff plus a small aoe at 250% to mobs around the target (a smaller aoe and lower base damage than regular cleave, otherwise this can get too good compared to other options)
Flurry partial/full stack benefit doesn't change these ancillary effects so at full stack, cleave aoe doesn't become 500% with a 400% CD boost (too good).
Now for WW:
Frenzy: WW ticks at 20% faster rate + 0.5% HP per tick (for that small frenzy heal effect)
RS: WW ticks also give mobs the RS bleed stack
Cleave: mobs hit by WW also get the MS and damage debuff + 5% damage (WW and cleave are both AOE attacks, so a small boost to WW attack power seems appropriate)
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