Crafting has become the only realistic way to gain the new top end gear after the latest patch. Lv75 gear is leaps and bounds better than Lv70 gear, the previous top end. Unfortunately this has also encouraged the exploiters to take advantage of the crafting system to produce Lv75 gear while the rest of us bounded by the spriit of fairplay are hopelessly behind. The fact of the matter is Lv75 gear grants such an advantage even I am tempted. Given my reputation, that is not a light statement.
So I propose this change to eliminate the draw to cheat. The change is simple. When a player has finished selecting all the attributes to a craft, there is a preview to what the final result will be. Kinda like jewelry crafting where the fusion result is known before one presses the button.
There is no true rng in crafting anyway. All crafts are seeded, each craft only advance the counter. So when the preview showing that mythical level 75, the player can change the craft to best utilize the result (I recommend weapon above all else).
Now something will also need to change in order for this craft change not to make attaining end game gear as easy as breathing.
That is every type of craft has to have its own seed number. Meaning I can't advance the counter for a full lv70 legendary set/unique by crafting a level 1 legendary or anything else for that matter. This is maintain the need to keep grinding (which is really the draw of this type of game).
So let's say I have a rather unlucky seed number for full lv70 legendary set/unique craft. But I know each legendary craft gets me one step closer to that eventual goal. Most importantly, I won't be missing that once in a blue moon chance to end up with a lv75 legendary set gauntlet when I'm still sporting a lvl70 weapon.
This change removes the draw to cheat (by xxxxxxxxxxxxxxxxx). It retains the need to grind. It gives the rest of us a fair shake.
So what say you? Adrian (Developer) Red (Developer)
Thanks
So I propose this change to eliminate the draw to cheat. The change is simple. When a player has finished selecting all the attributes to a craft, there is a preview to what the final result will be. Kinda like jewelry crafting where the fusion result is known before one presses the button.
There is no true rng in crafting anyway. All crafts are seeded, each craft only advance the counter. So when the preview showing that mythical level 75, the player can change the craft to best utilize the result (I recommend weapon above all else).
Now something will also need to change in order for this craft change not to make attaining end game gear as easy as breathing.
That is every type of craft has to have its own seed number. Meaning I can't advance the counter for a full lv70 legendary set/unique by crafting a level 1 legendary or anything else for that matter. This is maintain the need to keep grinding (which is really the draw of this type of game).
So let's say I have a rather unlucky seed number for full lv70 legendary set/unique craft. But I know each legendary craft gets me one step closer to that eventual goal. Most importantly, I won't be missing that once in a blue moon chance to end up with a lv75 legendary set gauntlet when I'm still sporting a lvl70 weapon.
This change removes the draw to cheat (by xxxxxxxxxxxxxxxxx). It retains the need to grind. It gives the rest of us a fair shake.
So what say you? Adrian (Developer) Red (Developer)
Thanks
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