As the CE crisis continue, I would like to make some proposals for its solutions:
1. Make CE common, can be obtained from drops or bought from shops (like Marks of Titan). Is there any reason to keep Celestial exclusive when some players have already many of them, and mainly that you can think out a new type of exclusive gears for rewards (see number 3).
2. Limit the number of Celestial gears that a hero can wear at the same time (e.g. max. 2 or 4 Celestial pieces). By this limitation, the players who have hundreds CEs will have no real advantages against the players who get only few CEs from salvaging.
3. Think out a new type of exclusive gears for event rewards, e.g. 6 attributes or critical damage instead of vitality. The age of Celestial is over, let's welcome a new age.
Please do not try to punish players who (intentionally or not) have farmed CEs, they have to invest times and gems to do it, and there are many innocents among them. Let's solve the crisis in peaceful way, like the proposals above. Mainly proposal #2 can be applied easily, without disruption and making angers among players.
1. Make CE common, can be obtained from drops or bought from shops (like Marks of Titan). Is there any reason to keep Celestial exclusive when some players have already many of them, and mainly that you can think out a new type of exclusive gears for rewards (see number 3).
2. Limit the number of Celestial gears that a hero can wear at the same time (e.g. max. 2 or 4 Celestial pieces). By this limitation, the players who have hundreds CEs will have no real advantages against the players who get only few CEs from salvaging.
3. Think out a new type of exclusive gears for event rewards, e.g. 6 attributes or critical damage instead of vitality. The age of Celestial is over, let's welcome a new age.
Please do not try to punish players who (intentionally or not) have farmed CEs, they have to invest times and gems to do it, and there are many innocents among them. Let's solve the crisis in peaceful way, like the proposals above. Mainly proposal #2 can be applied easily, without disruption and making angers among players.
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