Although I really appreciate the new ephemeral crafting, I do not like crafted ephemeral items being unsalvagable.
And this is for one simple reason: as a Bounty Hunter, you need Mithril to craft weapons, as both a Mage and a Warrior it's enchanted leather. Since the drops consist of armor pieces mostly, these materials are very rare to come by for the ANB characters. So, the main source of those ingredients is from crafters crates, either from step fulfilment rewards or from the vendor. Farming for these materials is no real option due to the very limited time the character has at hand.
Moreover, I'd like to ask why salvaging crafted items is deactivated in the first place. Salvaging items is one of the key principles of the crafting system, even more so, since it is also a perk ("Scrapper").
So, I'd strongly suggest that salvaging crafted ephemeral items is enabled to allow players to make more use of the new crafting system.
And this is for one simple reason: as a Bounty Hunter, you need Mithril to craft weapons, as both a Mage and a Warrior it's enchanted leather. Since the drops consist of armor pieces mostly, these materials are very rare to come by for the ANB characters. So, the main source of those ingredients is from crafters crates, either from step fulfilment rewards or from the vendor. Farming for these materials is no real option due to the very limited time the character has at hand.
Moreover, I'd like to ask why salvaging crafted items is deactivated in the first place. Salvaging items is one of the key principles of the crafting system, even more so, since it is also a perk ("Scrapper").
So, I'd strongly suggest that salvaging crafted ephemeral items is enabled to allow players to make more use of the new crafting system.
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