Mage’s Regalia set REALLY needs some help. It’s been mentioned before, but it’s painfully obvious that the ELR/GMC combo is seriously lacking. The leaderboard is flooded with Arcanist sets. Arcanist is great for players who are on PC, but for those of us who play mobile, IT SUCKS. I thought that the whole point in having set diversity was to make customizable heroes that were able to be competitive. I think there was ONE Regalia set in the top 100 on the mage leaderboard. This speaks volumes as to the inadequacy of the ELR/GMC combo. There’s already a huge gap between PC and mobile players. Please give us a set that those of us on mobile can compete with.
Announcement
Collapse
No announcement yet.
Mage’s Regalia set REALLY needs some upgrading.
Collapse
X
-
- Likes 1
-
If there are only 3 out of the top 100, that is pretty clear evidence of imbalance in my book. It is a similar case with Havoc BH not being able to compete with the Stalker BH build. Both ELR and Havoc are fine at lower trial levels but after trial 100 things become very imbalanced.
-
I counted 11 yesterday in the season leaderboard! The weakness of ELR becomes very apparent at TL100 - a good Arc mage can clear TL100 using an exp farm set faster than a good ELR mage in full push gear.
-
We all forgetting about adventure and Aprentice.
Weapons too.
If they stay junk take them from drop. Same goes for shields drop for mage. Feck off shield!
---------------------------------------------------------------------------------------------------------------------
I finish my speed runs for MoT on TL90:
11 x Adventeture
7 x Aprentice
3 x DR + 1 Necronomicon hahaha
3 x shield (1 x Encrypted lvl77 )
So total of 23 items are not of use only for MoT. I keep high lvl items just in case :PLast edited by Wolf86PL; 04-17-2020, 01:59 PM.
- Likes 5
Comment
-
Now that ANB gives CTs instead of lvl 70 celestials, I agree Adventurers gear and Shields have no place (I used to make the worst possible lvl 70 celestials with those boxes, with purposely bad stat choices. Adventurers and Shields were my items of choice - since these were all destined to be turned immediately into CEs). Apprentice gear still has a use - namely to trick people into collecting the full set in the mistaken belief that the auto-proc Immolate would trigger Shatter if you took the GMC weapons set (which obviously it doesn't)
-
Originally posted by Wolf86PL View PostWe all forgetting about adventure and Aprentice.
Weapons too.
If they stay junk take them from drop. Same goes for shields drop for mage. Feck off shield!
- Likes 1
Comment
-
Guest
Completely agree that ELR needs a bit of buff. My general thoughts on what could be done are probably very different to most ELR mages.....
1. Frost Bolt - Base damage at level 10 needs to increase from it's current 600% weapon damage. It's just a tickle stick at high TL. Maybe 750% - 800% would help?
2. Shatter - currently at 3000% weapon damage. Maybe push this up to 3500%? It used to be 4000% which matches Arc Mage ripple, but ripple has a much smaller aoe so I wouldn't expect them to match (I accept Arc mage can get a lot more ripple procs than ELR mage shatters)
3. Blizzard - I'm not in the camp that says this should have a 100% proc rate for Northern Wind. To help mobile, whilst not breaking PC, the most I'd change the rate is from 7% to 10%
I believe Frost Nova is purposely weak, the payoff for that is that it guarantees Northern Wind from which other skills then derive much increased damage. My opinion is that it's designed as a farming ability and not intended for the highest TLs. Blizzard is designed for damage and high TLs - the low proc rate for Northern Wind is somewhat offset that it has multiple chances to proc for each cast (I actually saw 5 procs off 1 cast in the Training Grounds, but I'll be making a separate topic once I've finished testing).
Of course the hardest challenge in balancing - if it makes ELR competetive on mobile against Arc on PC, then it makes it superior on PC and all the PC players flock to the new best build (after much grumbling about wasted Celestials) and the mobile players end up right back in the same uncompetitive position.
I know my random musings won't be what a lot of ELR mages want, that's fine, I'm sure we all have different ideas on improvements. The only thing that's a certainty - I love the play style of ELR and have no intentions of defecting to the dark arts of Arc!!
- Likes 3
Comment
-
Originally posted by Wispy View Post...
3. Blizzard - I'm not in the camp that says this should have a 100% proc rate for Northern Wind. To help mobile, whilst not breaking PC, the most I'd change the rate is from 7% to 10% ...
To help mobile i would prolong duration of some buffs so they are easier to come by on mobile (for example buff from shards of frozen time lasts only for 9 seconds, impossible on mobile to have the buff several times in a row, raise it to 15 seconds or so, i know it would make arcanist on PC more powerful but probably not by much since everyone aims for this anyway and you can already achieve 95+% uptime during the whole trial run)
- Likes 2
Comment
-
I'm probably in a camp of 1 on the Blizzard proc. Less a camp, more an isolation unit lol
-
I've got a load of test ideas for the Training Grounds to check Northern Winds procs, but I'll need to record them and playback at quarter speed to count the procs at higher hits per second. My 'back of a napkin' reasoning is, assuming 6 hits per second, on a single target then 100 casts of Blizzard should be 126 procs (6 x 3 x 100) = 1800 hits, at 7% chance to proc = 126 procs. Obviously that wont be the case because I'm usually wrong, and the casts / sample size is too small. I'm going to look at either 500 or 1000 casts, depends how bored I get!!! I do like your idea of increased durations, that would really help mobile.
-
Originally posted by Wispy View PostOf course the hardest challenge in balancing - if it makes ELR competetive on mobile against Arc on PC, then it makes it superior on PC and all the PC players flock to the new best build (after much grumbling about wasted Celestials) and the mobile players end up right back in the same uncompetitive position.
I will say you make a fair general point about player behavior if ELR becomes better on PC than arcanist, but it's clear right now that even on PC, ELR is worse - there are just three of you carrying the torch in the top 50, and one of them has like 4.5m damage, which i can't even fathom, and they're only 29th or so.
My eternium progression has been like this:
* ELR on Mobile @ 30 fps
* discover ELR on PC @ 60 fps and immediately gain 5 TLs (makes me wonder what 120 fps would be like!)
* play my first arcanist in this last ANB and immediately gain 10 TLs with similar level equipment (ELR is stuck at 109; arcanist is working on 119 both have level 77 weapons with good attributes, etc)
My arcanist gear is slight better now than my ELR gear, but not 10 TLs, so for now, my ELR mage is relegated to speed runs of daily quests :-(
- Likes 1
Comment
-
Originally posted by Montresor View Post
* discover ELR on PC @ 60 fps and immediately gain 5 TLs (makes me wonder what 120 fps would be like!)
- Likes 1
Comment
-
I also wonder. I have a 4th gen Kindle for farming, and a potato for pushing - all very bargain basement stuff
-
There's really only slightly difference from what i can tell and only while pushing the highest trials. And since i need to restart eternium from time to time while playing at 140 FPS i tend to play at 60 FPS all the time.
I myself was always wondering why ppl are saying you have higher damage at higher FPS. If so i was robbed and want my promised damage
-
Originally posted by Wolf86PL View PostAnother thing is Blink... should work like teleport and Death from ABove bonus from shoulders of rgalia.Last edited by Anjaeka; 04-18-2020, 11:56 AM.
- Likes 1
Comment
Comment