For some reason you guys steered the discussion toward cheats, the point of the cap is not only to rule cheaters outs but actually limit P2win factor in the game that was designed not to be money sink (and devs quite proud of it) in the first place. Keeping in mind that the top players from the new revamped ANB aren't doing very well outside of ANB quite often having few or no medals at all indicating that they aren't veterans with accumulated super secret knowledge and tons of gems over time. This are people in majority who "abused" their way into top by spending hundreds $$ (not to mention "alternative" way of getting gems) because they can and will and this is legit..but is it right and adding value to the gameplay ?
And me among many others do not like this model, there are reasons why we've chosen Eternium and one of the key factors was that P2W element in the game was limited to bare minimum (still providing devs with revenue and paying players to make their life easier in the game reducing time needed to farm etc).
And as I already mentioned most of the players with massive gem pools they managed saving over time or by painstakingly 5 staring story mode over and over again, knowing how hard these were to get even having a lot (100k +) rarely are throwing all in for single anb.
I myself am not a big fan of free gaming (the free gaming idea born actually p2w model) If we happy to pay a lot for fags or booze why not to pay for our "hobby", the best model is still imho subscription model that is dying nowadays, all pay the same, monthly having access to all the game has to offer only the skill and dedication plus some luck makes a difference on how you perform. But this is gone, that's fine. As many I buy the gems per day, season pass and some gems or value pack here and there to support devs and limited time I can dedicate gaming. And this was working fine until recent changes to ANB that support p2w in the way that have never had place in this game before. So there is a problem here and it will need to be tackled somehow either by placing the right cap (not too low not to high from the majority point of view) or other measures devs could come with or many players(including me) will probably consider their options if nothing changes next anb.
And me among many others do not like this model, there are reasons why we've chosen Eternium and one of the key factors was that P2W element in the game was limited to bare minimum (still providing devs with revenue and paying players to make their life easier in the game reducing time needed to farm etc).
And as I already mentioned most of the players with massive gem pools they managed saving over time or by painstakingly 5 staring story mode over and over again, knowing how hard these were to get even having a lot (100k +) rarely are throwing all in for single anb.
I myself am not a big fan of free gaming (the free gaming idea born actually p2w model) If we happy to pay a lot for fags or booze why not to pay for our "hobby", the best model is still imho subscription model that is dying nowadays, all pay the same, monthly having access to all the game has to offer only the skill and dedication plus some luck makes a difference on how you perform. But this is gone, that's fine. As many I buy the gems per day, season pass and some gems or value pack here and there to support devs and limited time I can dedicate gaming. And this was working fine until recent changes to ANB that support p2w in the way that have never had place in this game before. So there is a problem here and it will need to be tackled somehow either by placing the right cap (not too low not to high from the majority point of view) or other measures devs could come with or many players(including me) will probably consider their options if nothing changes next anb.
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