The developers should consider adding a transmute for armor and weapons that consumes a significant number of items of the same type and quality and produces a similar item, but with at least the same level as the highest of the item levels. I think a dozen (or two) items would be a reasonable number.
For example, suppose a player has spent a day’s effort crafting legendary Integralas Mantles and the RNG gods were unhappy that day, so the player ends up with 4 level 72, six level 73 and 2 level 74. The transmute would consume these dozen mantles and in addition, the mats for another and maybe even more gold, and the result of the transmute would be a legendary Integralas Mantle with at least level 74. The attributes would be a random selection of the attributes in the dozen mantles supplied (though of course they‘ll likely be the same four).
No guarantees about attributes being better, but the should be in the range for the level. No guarantees about special attributes (like the Integralas proc).
For example, suppose a player has spent a day’s effort crafting legendary Integralas Mantles and the RNG gods were unhappy that day, so the player ends up with 4 level 72, six level 73 and 2 level 74. The transmute would consume these dozen mantles and in addition, the mats for another and maybe even more gold, and the result of the transmute would be a legendary Integralas Mantle with at least level 74. The attributes would be a random selection of the attributes in the dozen mantles supplied (though of course they‘ll likely be the same four).
No guarantees about attributes being better, but the should be in the range for the level. No guarantees about special attributes (like the Integralas proc).
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