A great concept except for the fact that many mobile players have to use their secondary attack as a primary to keep from launching into mobs and bosses. It would’ve been awesome if it was something like, “enables primary AND secondary attacks to fire simultaneously up to X times per minute.” As it is now, it really doesn’t do me much good since I already use my secondary attack 99% of the time.
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Charm of QOL
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I have done a quick test in the Training Grounds, it appears that any attack, including the secondary attack, have a chance to trigger a (second) secondary attack. Nonetheless, I would prefer this mechanism to be either replaced by your idea, or maybe just one where using the secondary attack could trigger the primary.Last edited by LodWig; 06-27-2020, 08:21 AM.Mobile Only (iPhone 5 / iPad Air 1st gen / iPad Pro 11" 2nd gen)
Eternium Files
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I’m sure there will be pro’s n cons for this trinket.
many may not like it, but if it does what it says it will then it will be very welcome in my lineup.RAKO LOJA CUSE 8372 - Coldet and VADA YOHI XUVA 4984 - Beta
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Again, this would still be much more useful for everyone if the bonus attacks applied to both primary and secondary. It wouldn’t matter which one you were more dependent on if both attacks triggered X times per minute. THAT would be awesome for playing mobile. And it would still come out the same in terms of damage.
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Originally posted by Coldet View PostI’m sure there will be pro’s n cons for this trinket.
many may not like it, but if it does what it says it will then it will be very welcome in my lineup.
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I think QOL works better for some classes and gear sets than others. I play mostly Warriors for now, and all on iOS mobile. It didn’t do much for my Defender Warrior, but I really like QOL a lot for my Warlord. It allows me to keep Rending Slash as my primary attack to maximize bleeds, and it fires Frenzy just enough that it maintains my attack and movement speed buffs without having to think about two fingers at all, and just focus on fast drawing and timing. I’ve also gotten used to the new Warlord WW proc and it is really nice. I now really prefer it to the vortex of the healers. Playing mobile I’m always triggering vortex accidentally and then having to wait for a cool down, but the WW proc is always available, and can be buffed with Nature Damage. My Defender Warrior has always been able to do faster times at higher levels than my Warlord, but now my preliminary tests have Warlord performing very close to Defender. And I find Warlord just a lot more fun than Defender. Still running mostly XP sets for now. And wow is it nice to be able to run 3,600+ % XP with 200% boost with the new gear additions. Maybe I will make it to CL2200... ; ) Same goes for gold runs...3.5m gold in 30 mins with just the 50% boost (low on gems), and my EG gear has lots of room to go higher. I think the top players will be farming 10-12m gold in 30 mins now with 200% boosters.
iOS Mobile player: iPad Pro, and iPhone XS Max
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I crated a Charm of Qol to use with a Demolitionist BH. In testing on Training Grounds, it clearly activates my BH second attack, Lethal Shot, without my having to take any action myself. In training runs and trials without the charm, I get 0% damage for Lethal Shot, but in training runs and trials with the charm installed, I get around 11% damage from Lethal Shot. As far as I can tell, that is all "extra" damage (i.e., it is throwing in secondary attacks without diminishing the primary attack).
In my case, the effect is more noticeable because my BH is also using Bracer of Mastery that increases Lethal Shot by 90% (which is my secondary attack). I am guessing that there are other bracers that can be combined with Charm of Qol for the other hero classes as well.
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Originally posted by Anjaeka View PostA great concept except for the fact that many mobile players have to use their secondary attack as a primary to keep from launching into mobs and bosses. It would’ve been awesome if it was something like, “enables primary AND secondary attacks to fire simultaneously up to X times per minute.” As it is now, it really doesn’t do me much good since I already use my secondary attack 99% of the time.
I thought about how to improve the functionality of the primary button:1. Simple touch: primary attack
2. Continuous touch or double touch: move to that position or take items
This way we can use primary button as a "secure" attack button, and we can use both attacks in every moment without fear of unwanted moving.
Besides that, your idea to change the text of the effect is a great one too.
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I play on a broken screen pos that nobody would recognize the name of, and I absolutely can't stand trying to use secondary attack, it's actually opposite of what you're experiencing, every, single, time I tried to use my secondary, I would go sprinting into the middle of the mob... And it almost always took at least 3 taps (frustrated, angry taps) to even activate the secondary with that two finger nonsense lol so I absolutely love the quality of life trinket. It definitely improved MY qol.QUJI GUFE GOKO 2635Hacker, not to be confused with cheater or cracker
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Skyla I’m glad it’s working for you. Sounds like it’s doing exactly what you need. If you find yourself needing that slot for a different trinket, there’s a belt that does the same thing as QOL.
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