Eternium has only one dungeon, and that is Act I - Chapter 6 "Misty Island" right? May I suggest maybe there can be like:
1. "Stone Island" - most of the drops would be gemstones.
2. "Greed Island" - most of the drops would be golds and gems.
3. "Legendary Island" - most of the drops would be Legendary* Normal/Set/Unique trinkets, capes, and weapons which varies with class and level of hero. Consumes 2 "dungeon keys".
4. "Forbidden Island" - most of the drops would be Legendary* Set/Unique Gears, but maybe has one semi-boss in the middle (like Fallen Champion in Bleinheim) and real boss at the end. Also varies with class and level of hero, and consumes 2 "dungeon keys".
* Rare to Legendary - for Normal difficulty
* Epic to Legendary - for Heroic difficulty
* Legendary - for Legendary difficulty
In this way, 'dungeon keys' will not be outdated (at least not for me as I use them whenever I feel using them) and will serve a huge purpose to the game.
1. "Stone Island" - most of the drops would be gemstones.
2. "Greed Island" - most of the drops would be golds and gems.
3. "Legendary Island" - most of the drops would be Legendary* Normal/Set/Unique trinkets, capes, and weapons which varies with class and level of hero. Consumes 2 "dungeon keys".
4. "Forbidden Island" - most of the drops would be Legendary* Set/Unique Gears, but maybe has one semi-boss in the middle (like Fallen Champion in Bleinheim) and real boss at the end. Also varies with class and level of hero, and consumes 2 "dungeon keys".
* Rare to Legendary - for Normal difficulty
* Epic to Legendary - for Heroic difficulty
* Legendary - for Legendary difficulty
In this way, 'dungeon keys' will not be outdated (at least not for me as I use them whenever I feel using them) and will serve a huge purpose to the game.
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