Constantly thinking of ways to break up the cookie cutter BH build of 3 x Maggie, Smoke Screen, and Rapid Fire.
Very few BH's take Mag trap because the defensive side to Smoke Screen that DRASTICALLY increases how easy boss fights are. How come an easier build to kill bosses with is also highest damage build? Is it because it takes more skill to clear the trash with 3x maggie and Smoke Screen compared to mag trap and 3 random minions?
I'm mostly talking about being able to defeat high level Kara. Having that much dodge for that boss changes the fight in almost an unfair way.
Its been in my experience that higher damage builds are supposed to require more skill to play, yet when you have smoke screen on a boss, it is not only the highest damage spec but also makes bosses easier.
The Achilles heel to Smoke Screen being viable is the ability to handle huge trash pulls with it in order to get to the boss and make the boss fight a joke. The only way you pull huge trash packs with smoke screen is with 3x Maggie/Eileen.
I understand you guys make money when people spend gems in ANB to stack minions, but do you think you could consider a damage penalty for stacking the same minion or a damage boost for each different minion used? I feel like it could bring more of a variety to what type of specs you see at the top.
Also Rapid Fire...most boring ability next to smoke screen in the game >.> No excitement, no BOOM factor, no nothing, you just hit it because you know it provides some damage increases that are good for your other stuff....OIE. Shouldn't that just be a passive ability?
Very few BH's take Mag trap because the defensive side to Smoke Screen that DRASTICALLY increases how easy boss fights are. How come an easier build to kill bosses with is also highest damage build? Is it because it takes more skill to clear the trash with 3x maggie and Smoke Screen compared to mag trap and 3 random minions?
I'm mostly talking about being able to defeat high level Kara. Having that much dodge for that boss changes the fight in almost an unfair way.
Its been in my experience that higher damage builds are supposed to require more skill to play, yet when you have smoke screen on a boss, it is not only the highest damage spec but also makes bosses easier.
The Achilles heel to Smoke Screen being viable is the ability to handle huge trash pulls with it in order to get to the boss and make the boss fight a joke. The only way you pull huge trash packs with smoke screen is with 3x Maggie/Eileen.
I understand you guys make money when people spend gems in ANB to stack minions, but do you think you could consider a damage penalty for stacking the same minion or a damage boost for each different minion used? I feel like it could bring more of a variety to what type of specs you see at the top.
Also Rapid Fire...most boring ability next to smoke screen in the game >.> No excitement, no BOOM factor, no nothing, you just hit it because you know it provides some damage increases that are good for your other stuff....OIE. Shouldn't that just be a passive ability?
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