let me start off by firstly saying I absolutely love the game. I do have a few suggestions.
1) easier ways to sort and craft jewelry. it takes up a lot of room and time trying to sort through all of it. - suggestion- way to autosell or select the stats you don't want and a method or grouping like attributes.
2) the movement is a bit glitchy still even when disabling auto attack, not sure I have the expertise to give a suggestion but I know a couple maps if you die you spawn inside a building making it impossible to complete the level
3) make an auto fuse button for gemstones and essences. even after a couple of days playing these two items along with gemstones eat up a lot of time.
4) I think its already been brought up but auto complete for a level you have run over 100 times doesn't seem unreasonable.
5) arena server errors and memory leak which you already seem to be aware of continue to be an issue. while that in itself has been addressed I have lost several arena tokens to this glitch I have not been reimbursed for.
6) better in game tutorial of crafting and ANB. if I had not came to the forums I would of never knew the benefits of forging gear in ANB events nor forging jewelry with gemstones.
overall your game is low cost and actually really well done. I have really enjoyed playing it and will continue to do so. my final last suggestion and point of feedback is to give more stuff to do. running the same single dungeon over and over will burn out the most ardent players. Even with the ANB event I have 2.5 hrs of play time left for trials and waiting another 10-15 hrs for skills to upgrade. my main accounts are also all waiting on skills to upgrade. with only 5 daily quests and a maxxed bh, mage, and warrior level wise ( not gear wise, im not even close on that front)
again this is just feedback. I think the game is really well done and I love the fact there is no energy requirements etc. I just think these improvements will take the game to the next level and improve player retention as they have been the main source of frustration for me as a new player.
1) easier ways to sort and craft jewelry. it takes up a lot of room and time trying to sort through all of it. - suggestion- way to autosell or select the stats you don't want and a method or grouping like attributes.
2) the movement is a bit glitchy still even when disabling auto attack, not sure I have the expertise to give a suggestion but I know a couple maps if you die you spawn inside a building making it impossible to complete the level
3) make an auto fuse button for gemstones and essences. even after a couple of days playing these two items along with gemstones eat up a lot of time.
4) I think its already been brought up but auto complete for a level you have run over 100 times doesn't seem unreasonable.
5) arena server errors and memory leak which you already seem to be aware of continue to be an issue. while that in itself has been addressed I have lost several arena tokens to this glitch I have not been reimbursed for.
6) better in game tutorial of crafting and ANB. if I had not came to the forums I would of never knew the benefits of forging gear in ANB events nor forging jewelry with gemstones.
overall your game is low cost and actually really well done. I have really enjoyed playing it and will continue to do so. my final last suggestion and point of feedback is to give more stuff to do. running the same single dungeon over and over will burn out the most ardent players. Even with the ANB event I have 2.5 hrs of play time left for trials and waiting another 10-15 hrs for skills to upgrade. my main accounts are also all waiting on skills to upgrade. with only 5 daily quests and a maxxed bh, mage, and warrior level wise ( not gear wise, im not even close on that front)
again this is just feedback. I think the game is really well done and I love the fact there is no energy requirements etc. I just think these improvements will take the game to the next level and improve player retention as they have been the main source of frustration for me as a new player.
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