Eternium
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    #76
    If you change, then:
    1. Tests. Various opponents (lizards, machine gunners, minotaurs, etc.). Random bosses, not tied to specific levels. Various altars\totems\watchtowers (near the altar the magic damage increases, near the totem the strength or pace of the warrior’s attack increases, near the tower - the accuracy or recharge speed of the hunter’s skills).​
    2. Test the ability to receive crafting recipes from bosses.
    3. Rebalance the range of goods from Gornatan, increase the combat effectiveness of mercenaries from the tavern.​
    Last edited by Tia al'Lankara; 11-20-2024, 05:48 PM.

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      #77
      Originally posted by Travis | Support Mgr. View Post
      If you could change THREE things about Eternium, what would they be and why?
      1) Fix the bugs which were described in this thread (I commented some of them today).

      2) Remove the annoying features which were described in this thread (I commented some of them today).

      3) Diminish the number of moments in the game due to which it looks much more like Pay 2 Win game (for example, the cost of opening of new row / new page in Stash / for adding socket into item in standard game mode {take the cost from ANB event}, the time for research of skills - it will be enough, for example, to add additional 3 hours after the level with the time of research with 6 hours instead of multiplying time by 2 or 3).

      BTW: I have nothing again providing the needed legendary item sets for real money only, just do not affect the standard gameplay of usual players.

      P.S.: I and other players explained already WHY bugs and annoying features should be removed though usually one doesn't need to explain this (it is evident that games shouldn't contain bugs at all and should not have the annoying features).

      P.P.S.: if you need the help with seeking and resolving described above bugs / annoying features (some of them were listed here several years ago and still exist) - just provide the needed parts of the code (sources) for me (using PM or my email) and the way for testing changes in the code I will made (the second one is the preferable moment, but not requirable).

      For better comprehension of my suggestion I will provide example of another game (XCom: Enemy Within) which allows to modify some aspects of the game in easy and harder ways. The last one:

      1) since the game was created on the Unreal Engine, it is possible to use the utility Unreal Explorer to view the code in upk files;

      2) after investigating of the code one can find the functions that can be modified to obtain the desired fixes; using the knowledge of pseudo-assembler one provides hex edits of upk file and tests the obtained result {the code of functions} by opening modified file in Unreal Explorer; (with having sources one will not need additional moves, but it is not problem usually to modify the compiled code of offline single player games without having the sources at all);

      3) after that one need to test the work of adjusted features in the game (by running it with modified upk files) and to repeat the steps above if it will be needed.
      Last edited by Aciz; 12-06-2024, 09:15 PM.

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