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  • Guest
    Guest replied
    Originally posted by Travis | Support Mgr. View Post
    If you could change THREE things about Eternium, what would they be and why?
    1) Fix the bugs which were described in this thread (I commented some of them today).

    2) Remove the annoying features which were described in this thread (I commented some of them today).

    3) Diminish the number of moments in the game due to which it looks much more like Pay 2 Win game (for example, the cost of opening of new row / new page in Stash / for adding socket into item in standard game mode {take the cost from ANB event}, the time for research of skills - it will be enough, for example, to add additional 3 hours after the level with the time of research with 6 hours instead of multiplying time by 2 or 3).

    BTW: I have nothing again providing the needed legendary item sets for real money only, just do not affect the standard gameplay of usual players.

    P.S.: I and other players explained already WHY bugs and annoying features should be removed though usually one doesn't need to explain this (it is evident that games shouldn't contain bugs at all and should not have the annoying features).

    P.P.S.: if you need the help with seeking and resolving described above bugs / annoying features (some of them were listed here several years ago and still exist) - just provide the needed parts of the code (sources) for me (using PM or my email) and the way for testing changes in the code I will made (the second one is the preferable moment, but not requirable).

    For better comprehension of my suggestion I will provide example of another game (XCom: Enemy Within) which allows to modify some aspects of the game in easy and harder ways. The last one:

    1) since the game was created on the Unreal Engine, it is possible to use the utility Unreal Explorer to view the code in upk files;

    2) after investigating of the code one can find the functions that can be modified to obtain the desired fixes; using the knowledge of pseudo-assembler one provides hex edits of upk file and tests the obtained result {the code of functions} by opening modified file in Unreal Explorer; (with having sources one will not need additional moves, but it is not problem usually to modify the compiled code of offline single player games without having the sources at all);

    3) after that one need to test the work of adjusted features in the game (by running it with modified upk files) and to repeat the steps above if it will be needed.
    Last edited by ; 12-06-2024, 09:15 PM.

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  • Guest
    Guest commented on 's reply
    #2 Agree. Perhaps, spawning at different places should be removed at all (because it is bugged now) with adjusting of achievement on Speed Run of the level Fall (or removing it at all - it doesn't teach something useful and there are too many additional issues here) and, perhaps, by adjusting of some other features which depends on spawning (it remembers me the search of good rift in Diablo 3 - very bad kind of gameplay due to impossibility of devs to balance Rifts).

    #3 Fully agree. Very annoying feature. Also I don't understand the limitation on the opening chests in the battle mode (especially when there are no creatures in the radius of several screens from the chest; moreover, in this game all mobs {when you obtained good gear} are killed by one strike {your or their - in the last case I am about 100% reflect with area damage}). If you want to remove farming of just chests (very unclever idea in this game) with ignoring of mobs - just check the amount of killed mobs from the start of the level. If there is some bug with opening chest in the presence of mobs - just check that there are no mobs on the screen.

    #4 Agree. Random is very annoying feature in the case of such cost of the craft as we have. Especially without clever adjusting of it (random).

  • Guest
    Guest commented on 's reply
    2) About Glory conversion - I think that it should be added the button with the plus sign at the right of Glory (like we have now in the case of Rubies and Gold) to convert it into Rubies (as you remember, Rubies can be converted into the gold).

    3) Agree. This one is fully useless. Nice suggestion.

  • Guest
    Guest commented on Guest's reply
    +1 for reworking Stormcaller Regalia.

    One note: now it is needed additional damage reduction on this set because the existing one on this set is duplicated with the appropriate belt which can be used with other sets, so it is possible to obtain additional damage reduction while Stormcaller Regalia can not obtain it.

    BTW: from the other side - due to existing of the set of Mage which can provide near to non-stop invulnerability (Paradox) and due to increasing the damage of mobs with increasing of the level of try (very bad idea from my point of view - it is much more interesting to increase the power than defence + it is possible now to increase the power without bounds, but it is impossible to do the same {in the same rate} for defence; so the moment when you can't restore health to compensate incoming damage {without using invulnerability or permanent stun of mobs} will appear {just increasing of HP is not the true solution - it should be balance between incoming damage and restoration of HP}; from my point of view, the damage of mobs must be fixed on some level - for example, on the level 100 / 110 / 120 of try - and should not be increased after this moment) other sets can't be good replacement of it (BTW: I think that it was very bad idea to provide ability for invulnerability {Paradox} for mage; now - by gameplay also - we obtained the analogue of Freeze Sorceress {also known as Piano} in Diablo 3 - it provided near to permanent control of mobs {and it was required the specific set of items like now its analogue in Eternium requires using 3 Xagans as followers for the best effect}; ones that played in Diablo 3 from the start should remember what was happened with this build {it was removed by the appropriate fix with ignoring of the "cry of sorceress" and with the full support of this solution by other classes}).

  • Tia al'Lankara
    replied
    If you change, then:
    1. Tests. Various opponents (lizards, machine gunners, minotaurs, etc.). Random bosses, not tied to specific levels. Various altars\totems\watchtowers (near the altar the magic damage increases, near the totem the strength or pace of the warrior’s attack increases, near the tower - the accuracy or recharge speed of the hunter’s skills).​
    2. Test the ability to receive crafting recipes from bosses.
    3. Rebalance the range of goods from Gornatan, increase the combat effectiveness of mercenaries from the tavern.​
    Last edited by Tia al'Lankara; 11-20-2024, 05:48 PM.

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  • David O. Wilkins
    replied
    1. Auto sorting inventory things like gemstones
    2. (you're working on this) Make Gornathan's trades useful during ANBs
    3. Make some of the season bounties easier or make the rewards better. Spending marks to make set items to only be rewarded with mediocre rewards is distasteful

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  • Fafhrd1611
    replied
    1) I've been playing many years and have a severe over abundance of keys and low value exp/gold multipliers which can be neither dropped nor sold. Please can you put in place some form of deletion system for these be it by sale, salvage or dropped.

    2) Great to see the new bounties etc, fabulous for new players. I'm old. I have a full compliment of maxed out heroes. I have always bought the daily gems offer and seasonal bank upgrade. Unfortunately Tomes of Experience are useless to me unless you're bringing in new hero classes or abilities. The same can pretty much be said for loot chests(Aka instant salvage) ; again, fantastic for new players, not so us established players unless lvl76/77 set stuff is about to make an appearance. Can some sort of exchange system be put in place for articles that are unnecessary or of no current use to established players?

    3) In ANB or this new SoTL, can you please increase the drop rate for Mark of Oracles from 0. Last ANB I played 8hrs, finished @#143 collected circa 100 Mark of Titans, 0 Mark of Oracles. Pretty much the same previously, I might have got one. If these are required to be bought - Hello ptw - Just say so.

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  • abcd
    replied
    建議
    1. 增加季節銀行返回紅寶石獎勵上限及金幣3~5倍。(原返還獎勵10000紅寶石& 1000萬)
    2. 增加消費紅寶石或儲值購買獲得季卡xp。
    3. 增加寶石堆疊(100) 提高到(1000)。
    4. 修改回收站的功能增至角色欄裡。
    5. 修改完成關卡&試煉時的獎勵回收速度加快。(改為1、2秒內完成回收獎勵)
    6. anb活動獎勵去除小、中型寶箱,替換大型寶箱。
    7. 增加時裝附效。如:攻擊、爆擊、爆傷、急速、經驗、金錢等等的。
    8. 亞洲版完全翻譯成中文。
    9. 提高紫、橙裝 裝備的獲得。
    10. 修改錯誤連續吃技能書會把該技能書吃掉後當機,還會出現複製點擊到的裝備,以及把製作材 料拉到道具欄裡。​
    11. 擴充倉庫欄位,角色道具欄欄位。
    12. 增加賽季獎牌名額到1000名
    Last edited by abcd; 06-09-2024, 11:59 PM.

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  • Bryan James
    replied
    someone mentioned time-delay mobspawns being a P.I.T.A. YEP, bigtime. That sorta thing SHOULD BE part of a story driven scenario, not a potential frustrating recurring event. Whoever designed that minotaur island debacle (and anyone on the alleged "team" that didn't see issues with it) should be, I dunno, well and duly chastised for dumbiness.

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  • Bryan James
    replied
    Likely already covered...but fix dipshyt companion AI, personal (main character) AI pingponging, add companion customization/gearing, expand/finish main story (set up secondary [eventual tertiary?]) side characters, ketovegetarian hallucinogenic injectables free on Wednesdays at the Inn.

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  • Quazihoto
    replied
    I'm used to super grindy Korean MMOS so the grind doesn't seem so bad. Especially since I can be competitive a month after starting.

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  • Quazihoto
    replied
    1 gear for companions.
    2, ability to name inventory tabs
    3, NEW CONTENT/EXPANSION

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  • Izij
    replied
    crafting in all games is almost the same, a strictly defined amount of ingredients is taken and a strictly defined product is obtained, with minor deviations. However, I would like a little freedom, it’s like cooking in the kitchen, you can take anything and in any quantities and get completely different products with an exquisite taste, just like in crafting you can take any quantity of any ingredients that you have in stock or that you want to use and resulting in products with completely different characteristics. It is clear that it is most likely quite difficult to implement this at the software level, but it would be more interesting than churning out identical things with the same characteristics

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  • Kev the Gamer
    replied
    How about an armor color editor?

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  • Braeriach
    replied
    1. Get rid of time delay spawn mobs. They add very little to the game but are disproportionately more annoying than anything else in the game. Perhaps make this a reward for getting to legendary level?

    2. Have mobs drop celestial orbs or a minor version to add a bit of excitement to the grind. Would help deminish the "unlucky" penalty for lvl 77 gear that didn't get the perfect rating on stats.

    3. Add an infinite level up reward for season pass to make it relevant for the whole season once you have collected the current 20 levels. Perhaps a random selection of one of the daily login rewards?
    Last edited by Braeriach; 02-06-2024, 10:37 PM.

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