The ability to complete a trial at high level without dying should grant some sort of benefit other than a trial stat that says 0 deaths.
The following is a suggestion only and is not intended to cause distress to players opposing the idea:
What would everyone think about the implementation of a time penalty for each death accumulated within a trial (much like greater rifts in Diablo3)
Example:
0 deaths = 0 time loss
1 death = 5 seconds lost
2 deaths = 10 seconds lost
3 deaths = 15 seconds lost
4 deaths = 20 seconds lost, etc.
upto a cap of 30 seconds lost.
Trial's are only 10 minutes long which is 2/3's of the D3 GR of 15 minutes so maybe it could be capped at 20 seconds per death.
I feel that this, if implemented would certainly balance some class sets.
The following is a suggestion only and is not intended to cause distress to players opposing the idea:
What would everyone think about the implementation of a time penalty for each death accumulated within a trial (much like greater rifts in Diablo3)
Example:
0 deaths = 0 time loss
1 death = 5 seconds lost
2 deaths = 10 seconds lost
3 deaths = 15 seconds lost
4 deaths = 20 seconds lost, etc.
upto a cap of 30 seconds lost.
Trial's are only 10 minutes long which is 2/3's of the D3 GR of 15 minutes so maybe it could be capped at 20 seconds per death.
I feel that this, if implemented would certainly balance some class sets.