From my medium experience:
1. Graphics/Animation/Music/Voice Acting - Very Cool
2. Story - Good enough
3. Playability and joy - very high
What could be improved:
1. Companions - more interactions, equiping items, unlockable passives/auras for the team, lore skills (i.e.: picklocking, herb gathering, etc)
2. Items - actually past 40 commons, greens, blues and most of epics are useless. You need few epics/legendary for crafting (that takes long). Buying blue items for gold in the shop is pointless.
3. Crafting - unlockable additional slots, actually I would redisign crafting to disenchant items for ingrediens, so greens, blues etc have some use too apart selling. Some rare mats could be obtainable from chests/particular bosses, etc
also crafting level could be increased when you craft something
4. Heroic+ store mode - it's way harder than trials and trials yield much more reward
5. Dungeons (is there only one?)
6. Some hard obtainable special items (i.e.: gathering tons of materials)
1. Graphics/Animation/Music/Voice Acting - Very Cool
2. Story - Good enough
3. Playability and joy - very high
What could be improved:
1. Companions - more interactions, equiping items, unlockable passives/auras for the team, lore skills (i.e.: picklocking, herb gathering, etc)
2. Items - actually past 40 commons, greens, blues and most of epics are useless. You need few epics/legendary for crafting (that takes long). Buying blue items for gold in the shop is pointless.
3. Crafting - unlockable additional slots, actually I would redisign crafting to disenchant items for ingrediens, so greens, blues etc have some use too apart selling. Some rare mats could be obtainable from chests/particular bosses, etc
also crafting level could be increased when you craft something
4. Heroic+ store mode - it's way harder than trials and trials yield much more reward
5. Dungeons (is there only one?)
6. Some hard obtainable special items (i.e.: gathering tons of materials)
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