Originally posted by Travis (Admin)
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Suggested Warrior Improvement: Make Blade Flurry Automatic and Instant Cast
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Originally posted by Jose Sarmento View PostOn that front, it would be awesome if your active abilities could get a clock countdown icon (just like the cooldowns) on the top of the screen; maybe they could flash when just about to expire.
Adrian has posted new skills for Warrior and Mage when Act 3 was released.
Serban posted a testing level of the game, I think that it was... 2 or 3 years ago.
Next thing is, they play. It's the only way to develop the game further. There won't be other way they could test new features. Of course, Google play offers Beta and they use it.I will hunt you Ragadam, across the worlds!
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Originally posted by Travis (Admin) View PostThey do.
But does MakingFun play? Nothing bounds you with playing it, it's all their choice, so do they?
Especially you - Travis. Do you play the game?
If so, give me your friends code, even you probably cant.. I needed to ask if you can to.I will hunt you Ragadam, across the worlds!
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Originally posted by Humus View PostGuess that means no friend codeI will hunt you Ragadam, across the worlds!
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could call cleave something else, call bllade flurry cleave, instead of 4 strikes, it could have 1 powerful strike and be automatic.
shield slam could effect 1 target and be automatic (like bash with knockback), and replace blade flurry with shield slam.
blade flurry good but shield slam little distracting and tougher to press.Last edited by Bishishi; 03-14-2017, 05:51 PM.
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Originally posted by Bishishi View Postdeveloper's version with all the nice cheats for testing,
double max everything, 140 gear, lev 20 abilities, tiamat character model, etc.I will hunt you Ragadam, across the worlds!
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I know it's tempting to make the Blade Flurry auto cast but I see one problem with that approach: You lose the control of your character while the Blade Flurry animation is playing, maybe you want to move out of a dangerous area instead of performing Blade Flurry.
Also, the initial intention of Blade Flurry was to give players a button to press from time to time. Players paying attention to the proc can optimize their DPS this way.
As it is right now it has several usability issues:
- the proc activation is not visible enough and can be missed
- the button is poorly placed and too small
- there's no keyboard shortcut for it on Windows
- the animation is taking too much time
How about we fix these issues and see how it works?
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Originally posted by Adrian (Developer) View PostI know it's tempting to make the Blade Flurry auto cast but I see one problem with that approach: You lose the control of your character while the Blade Flurry animation is playing, maybe you want to move out of a dangerous area instead of performing Blade Flurry.
Also, the initial intention of Blade Flurry was to give players a button to press from time to time. Players paying attention to the proc can optimize their DPS this way.
As it is right now it has several usability issues:
- the proc activation is not visible enough and can be missed
- the button is poorly placed and too small
- there's no keyboard shortcut for it on Windows
- the animation is taking too much time
How about we fix these issues and see how it works?
How about double-click / double-tap** on the target to activate it, with the current button basically becoming a "notifier" that you have an open window to do so? Would solve the problem with misclicking and running away from a mob instead of Flurrying, and should be easy enough to "process" even in complicated fights.
** -> I mean tap-tap, in quick sequence, not like the two-finger-tap you already use for the secondary attack. A double 2-finger-tap would also activate the Flurry, of course.
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