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Why not to remove these?

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  • SoulGaming2
    replied
    That would be so easy to loot.

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  • Led
    replied
    Originally posted by osoviejo View Post
    I wasn't suggesting both gem and gemstone.
    But I am suggesting that....

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  • osoviejo
    replied
    Easy enough to adjust to non-breaking (and I wasn't suggesting both gem and gemstone). Point being, there's such a low expectation of anything but trash they may as well not even exist. Rack it up a bit and make it worthwhile to look.
    Last edited by osoviejo; 03-02-2017, 09:01 PM.

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  • Led
    replied
    Originally posted by osoviejo View Post
    If I knew a map chest would always contain a first- or second-level gemstone (for example), I'd actually start opening them again.
    You mean put gems and gemstones into chests....then we would actually hunt them out. If would make running frogs better. Imagine if each chest had 1 gemstone and 1 gem....how it would break the game
    Last edited by Led; 03-02-2017, 10:26 PM.

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  • SoulGaming2
    replied
    Yes. That is pretty bad. The reward Calendar should get better rewards each month as the players plays till it will reset 5 times, then it would stack and give you only these ones.

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  • osoviejo
    replied
    There are other items that scale poorly to 70 heros. Chests from daily calendar rewards present only an exercise in rapid disposal (easier now without confirmations ). And as has been mentioned elsewhere, green and blue drops and map chests that seldom contain anything better than a rare are also just trash you have to deal with. If I knew a map chest would always contain a first- or second-level gemstone (for example), I'd actually start opening them again.

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  • SoulGaming2
    replied
    That would be great. Or like in Diablo 1 and 2, as you advance there are better potions that give you more live
    Would be great to see that in here also. And you can take a look on that frustrating cooldowns when using these

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  • Guest
    Guest replied
    Originally posted by SoulGaming2 View Post
    Why don't you simply delete apples and potions from the game? They ARE TOTALLY USELESS.

    Okay, maybe some beginner think that how useful is to store these. But then you realise that you don't need these. They only take your needed space inventory. They give you nothing actually. And that is only cause of huge life on hit. Then you don't need to use these. Why don't you remove them from the game? Or what about to make them useful and not just everyone is selling them for the cheapest cost you want it to sell for.
    It's easy to make the useful (change static recovering to % of life, allow to mix (upgrade) them every 3 potion to better potion etc) but here Devs will say that this will break the balance which they trying to make

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  • SoulGaming2
    started a topic Why not to remove these?

    Why not to remove these?

    Why don't you simply delete apples and potions from the game? They ARE TOTALLY USELESS.

    Okay, maybe some beginner think that how useful is to store these. But then you realise that you don't need these. They only take your needed space inventory. They give you nothing actually. And that is only cause of huge life on hit. Then you don't need to use these. Why don't you remove them from the game? Or what about to make them useful and not just everyone is selling them for the cheapest cost you want it to sell for.
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