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Stat Re-rolls
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@Zudd: There's a formula/spreadsheet for where to put your CP to gain maximum damage, it's stickied here on the Forum.
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CL into power is a waste. I have mentioned before.......
CL goes into CR then it goes to attackspeed.
You only get crit dam from items so they need to have it.
You get power from gemstones.
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Originally posted by Led View PostCrit damage is best then power....crit rating and attack speed you cover with CL so this is where you should have vit movement speed, XP, other special stats.
I have been adding CL into power so far. Is there a good write up on where/how to spend CLs?
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I believe it's part of a future update where you can reroll stats for the cost of some gems.
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@ Led: I was mostly referring to Mage - if it were Warrior, I'd keep Armour and Vitality too.
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Originally posted by Zudd View PostThis brings up a question. What is the best stat to increase dps, and in what order? Power, Crit Rating, Crit Damage, AS?
How about survivability? Vitality, Armor, LoH, Regen?
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Originally posted by Zudd View PostThis brings up a question. What is the best stat to increase dps, and in what order? Power, Crit Rating, Crit Damage, AS?
How about survivability? Vitality, Armor, LoH, Regen?
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Originally posted by Led View PostI would roll attack speed off that item and hope for crit damage. I like armour and vit.
How about survivability? Vitality, Armor, LoH, Regen?
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I would roll attack speed off that item and hope for crit damage. I like armour and vit.
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Stat Re-rolls
This has been mentioned a few times and I believe I've read that the devs have toyed with the idea, so I just wanted to expand on that a bit. We don't know if it's coming or not, but it would be great if it could work something like this if it was incorporated:
1) Re-roll a selected stat on an item. To keep rarity intact, not more than one stat per item should be allowed.
2) The way it could work would be that let's say you get
Armor,
Vitality,
Power,
Attack Speed
and you want to re-roll Armor for something offensive.
So you pay a fixed gem cost and it re-rolls the stat into one the item doesn't have; for example Extra Gold (yay). Then you want to re-roll again; the re-roll result pool now excludes Extra Gold too so you can't get Armor, Vitality, Power, Attack Speed or Extra Gold anymore. This way after a couple of re-rolls you'd get somewhere on an item; if only one re-roll was allowed instead, there's a pretty good chance you'd end up with another useless stat.
Yes, you could get a low roll of a good stat this way - 72 Crit, for example - but you'd just have to suck it up, it's still loads better than having something useless.
3) It could all be added to the game in what was mentioned will be the "player hometown". Have a Blacksmith who can re-roll a stat (re-forge an item) for you. Click to interact, give the blacksmith an item you want to re-roll, done. It can be done instantly or with a small wait (doesn't really make a huge difference).
It would help decrease RNG-dependency and ease grinding at higher levels while giving people something to spend gems/gold on.
Anyway, just an idea. May or may not happen, it's probably not hugely high priority and that's understandable.Tags: None
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