This has been mentioned a few times and I believe I've read that the devs have toyed with the idea, so I just wanted to expand on that a bit. We don't know if it's coming or not, but it would be great if it could work something like this if it was incorporated:
1) Re-roll a selected stat on an item. To keep rarity intact, not more than one stat per item should be allowed.
2) The way it could work would be that let's say you get
Armor,
Vitality,
Power,
Attack Speed
and you want to re-roll Armor for something offensive.
So you pay a fixed gem cost and it re-rolls the stat into one the item doesn't have; for example Extra Gold (yay). Then you want to re-roll again; the re-roll result pool now excludes Extra Gold too so you can't get Armor, Vitality, Power, Attack Speed or Extra Gold anymore. This way after a couple of re-rolls you'd get somewhere on an item; if only one re-roll was allowed instead, there's a pretty good chance you'd end up with another useless stat.
Yes, you could get a low roll of a good stat this way - 72 Crit, for example - but you'd just have to suck it up, it's still loads better than having something useless.
3) It could all be added to the game in what was mentioned will be the "player hometown". Have a Blacksmith who can re-roll a stat (re-forge an item) for you. Click to interact, give the blacksmith an item you want to re-roll, done. It can be done instantly or with a small wait (doesn't really make a huge difference).
It would help decrease RNG-dependency and ease grinding at higher levels while giving people something to spend gems/gold on.
Anyway, just an idea. May or may not happen, it's probably not hugely high priority and that's understandable.
1) Re-roll a selected stat on an item. To keep rarity intact, not more than one stat per item should be allowed.
2) The way it could work would be that let's say you get
Armor,
Vitality,
Power,
Attack Speed
and you want to re-roll Armor for something offensive.
So you pay a fixed gem cost and it re-rolls the stat into one the item doesn't have; for example Extra Gold (yay). Then you want to re-roll again; the re-roll result pool now excludes Extra Gold too so you can't get Armor, Vitality, Power, Attack Speed or Extra Gold anymore. This way after a couple of re-rolls you'd get somewhere on an item; if only one re-roll was allowed instead, there's a pretty good chance you'd end up with another useless stat.
Yes, you could get a low roll of a good stat this way - 72 Crit, for example - but you'd just have to suck it up, it's still loads better than having something useless.
3) It could all be added to the game in what was mentioned will be the "player hometown". Have a Blacksmith who can re-roll a stat (re-forge an item) for you. Click to interact, give the blacksmith an item you want to re-roll, done. It can be done instantly or with a small wait (doesn't really make a huge difference).
It would help decrease RNG-dependency and ease grinding at higher levels while giving people something to spend gems/gold on.
Anyway, just an idea. May or may not happen, it's probably not hugely high priority and that's understandable.
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