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In Combat = terrible idea

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  • abc127
    replied
    When this happens to me there's usually a zombie somewhere, walking towards me at 0.05mph. I have to agree it would be nice to have some sort of distance time out, or time/distance combo, or something.

    I think malador is one of the worst levels for it - super dense but lots of walls... One misplaced vortex and a guy from the next hallway over starts meandering your way. Not that you'll ever figure that out.

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  • BAgate
    started a topic In Combat = terrible idea

    In Combat = terrible idea

    Can we please get rid of the whole 'in combat' mechanic? Please? I just finished the Oasis, a fairly long level, killed every monster I could find, but the damn level won't end because I'm still 'in combat'. With what I have no idea. So I had to abandon it.

    Combine this with levels like Malador where you have to retrace half the level if you want to open chests/mystery boxes and it is a constant source of irritation. Was there ever an actual reason for this?
    Last edited by BAgate; 04-13-2017, 08:57 PM.
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