Hi, devs! Hi, Travis, Liana! I have one wish. Now I play as a hunter, when I fight with the boss, I often have to retreat and the moment when I have to do it is not always clear. Is it possible to add a display of the boss attack zone in the future? Naturally, this applies to melee attack boss. Thanks.
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Boss attack zone
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I've always found easy to escape from the melee attacks from bosses.
For example, the boss of TT (forgot his name) usually kill me in a single hit from his melee, but as soon as he starts the animation I just need to move to the side and he misses.
Some bosses are almost impossible to avoid a melee like Elban, to fast, to fast..
But I think that this is part of the fun, managing to find the things as we play
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Originally posted by Atigan Kane View PostNo offense, but should a BH ever be in melee range?
My BH is always in mele range, as shown in my videos I face lv 300 mobs and can tank the hits. I think a dure dps BH will get further but upto lv 350 mobs I think BH can fight more like a warrior with scatter shot.
BH lacks the control to keep mobs at distance. focus on vitality and life on hit and you should be fine. (till trial 300)
I currently in the process of changing to dps BH so I can try to replicate my mages high trials. But the skill required is huge, the hardest class and thing to do in the game is glass cannon BH
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Killed 1970 frogs...and plans to kill 1 more
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Originally posted by MartinLR View PostUsing scatter shot is easy to fall into melee range, the only good alternative is , like dyoma show in his videos, using concussive but you need a lot of atk speed.CAGE KOGE XIFI 0457
Jesus saves.
Everyone else takes 1d6 damage.
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The moment when a boss attacks is so obvious and easy to dodge, just annoying on PC having to click behind you and then back on the boss. You just need to give the boss 1 moment to gear near you and start the attack, after which you got aprox 1 second to move back. Just watch his body movements, usually bends his arm
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