You've made one helluva terrific game!!
I know some things are done certain ways for good reasons and ultimately, based on the great decisions you made to make M&M what it is today, I trust your judgement. Sometimes you have to give us what we need rather than what we want.
Buffs, nerfs - I can roll with it. Change is fun!
In that spirit, here is my feedback...
(I know some of these things have been suggested, so just adding my +1 to those.)
I wish...
What I really like:
Mostly just keep up the great work and thanks for the amazing game!!
Thanks for reading.
PS: My work productivity is slumping. Do you have a spell for that?
PPS: Can you please provide a link to the Secret Code? Why so elusive?? Almost as elusive as the Sheep level...
I know some things are done certain ways for good reasons and ultimately, based on the great decisions you made to make M&M what it is today, I trust your judgement. Sometimes you have to give us what we need rather than what we want.
Buffs, nerfs - I can roll with it. Change is fun!
In that spirit, here is my feedback...
(I know some of these things have been suggested, so just adding my +1 to those.)
I wish...
- we had more stash and/or inventory space (any price).
- we could rename pieces of gear, or just add a little text identifier.
- for the ability to group sets of gear and give them names for easy gear (set) changes.
- named and set items were easier to ID at a glance. (Different border, etc.)
- the hero type which can don each piece of gear were easier to ID.
Maybe color- or symbol-coded?
Or instead of "Cannot be used by a Warrior", it could list the types which can use it. - the effects of abilities were more detailed in their descriptions.
- we had 1 more hero slot potentially allowing 2 of each hero type.
- dark trials weren't so dark.
- the map stayed open when fighting (or the option).
- there were an option to turn off flashing GUI tabs (when no companions are loaded, no abilities are charging, new Store items, etc.).
- trial levels showed the number of times completed as the story mode ones do.
- we could set the story mode enemy level above 70 (no limit).
- gold were more useful.
Maybe some champion-leveling living weapons?
Maybe we could pay gold to enter dungeon areas rather than using keys? - a different command could activate the 2nd primary skill (rather than 2-finger tap).
(Can't do a 2-finger tap with an emulator. I know this is a mobile game at heart so I'm just throwing it out there.) - we could see more of our heroes' stats.
- Total enemies killed by each hero (even better subdivided by enemy type).
- A running tally and a re-settable tally (trip) would be oh-so-cool.
- Number of gear items crafted.
- Experience points would be nice to see.
- Any numbers you can show! Love the numbers.
- Total enemies killed by each hero (even better subdivided by enemy type).
- Ad boxes for Windows version. (I'm sure you will if/when you can.)
- Of course more hero types, more enemy types, more abilities, more companions, more terrains, and more special gear would be great. (Can't get too much of a good thing can ya?)
- Bridges: Yeah, they're a little frustrating sometimes.
- When I approach an unlocked chest (or occasionally a locked one) when a battle is active, it usually crashes the game at the very moment it gives the message about opening the chest after combat.
- Sometimes the game freezes indefinitely on that image and other times the app goes all-white. Either way I force it closed.
- I can usually avoid this via Vortex, Shockwave, etc. but sometimes the warrior follows the enemy there.
- Upon reloading, the game almost always allows me to go back to a point right before the last mob I fought.
- It may be an emulator-only issue. I haven't noticed it reported. I'm very happy to be able to use emulators at all, so it's not a biggie.
What I really like:
- I'm new to RPGs and found this game easy to pick up and play. Very addictive. You turned a 90-lb woman into a killing machine (in my own mind).
- The forum is great - full of smart, friendly, helpful people. Really liking the new forum setup so far. Travis is involved and fair.
And he caught my Wrath of Khan reference. - The characters, gear, and settings are aesthetically pleasing (tho I'm not crazy about the Eileen work-over - I'd prefer she were more in the hero's style).
- The game looks great on my 34" monitor. How is that possible??
- The male hero is pretty damned sexy - I don't even mind that they all look alike. I'll take 5 (or 6?), please!
- The ad box system works great. I haven't intentionally passed one up yet.
- The game responds very well to commands and is overall very stable.
- The huge number of combinations of abilities, stats, companions & techniques make it fun to try different approaches. (More inventory would help with experimentation.)
- I love the sound gold makes when it's filing into my inventory.
Mostly just keep up the great work and thanks for the amazing game!!
Thanks for reading.
PS: My work productivity is slumping. Do you have a spell for that?
PPS: Can you please provide a link to the Secret Code? Why so elusive?? Almost as elusive as the Sheep level...
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