Originally posted by Machiavel
View Post
Announcement
Collapse
No announcement yet.
What is the actual max possible Average Damage on a Level 70 Weapon?
Collapse
X
-
Guest replied
-
I have yet to reach 20 brilliants of any kind (currently 14 amethysts, which I won't probably ever use). That's damn impressive Led.
Leave a comment:
-
Originally posted by Led View Post
I'm not going to attempt to craft the weapon, I will just continue to sell all the legendarys I find as I don't think it is worth my time. My 2 weapons are already great and the chances of hitting a 3rd that's better is like not going to happen. I will save my sanity for another pointless task......like gemstone farming.....almost time to go crafting again. Only question is what to make...
Leave a comment:
-
As always, astounding screenshots.That's the equivalent of 174231 rough Gemstones by the way.
You can just not give a **** about the "common property" and shove 3 Legendaries per character at random in the oven each day... if you still do daily quests, the overhead time is minimal.
If you want to optimize it, just hold on only to Legendaries that have a common property (say Critical Damage), so that any 3 you shove in the oven will give you that on the outcome.
Also, maybe craft Swords this time? For style at least... :P
Leave a comment:
-
Originally posted by Mohin View Post
There would no problem with rising cap if we would have option to raise items level which we already have for some fair amount of gold/gems.
So Led when you are starting to craft perfect base damage weapon?
Leave a comment:
-
Originally posted by Jose Sarmento View PostWow, WAIT, let me clarify: I personally do *not* think 1397.25 is that far beyond the statistical mean. I only wished to forewarn you that it *might* be.
I would be more inclined to it being somewhere between 3-sigma (3:1000) and 4-sigma (1:16000). That is, *IF* it is normally-distributed, which again, might not be the case...
Leave a comment:
-
Wow, WAIT, let me clarify: I personally do *not* think 1397.25 is that far beyond the statistical mean. I only wished to forewarn you that it *might* be.
I would be more inclined to it being somewhere between 3-sigma (3:1000) and 4-sigma (1:16000). That is, *IF* it is normally-distributed, which again, might not be the case...
Leave a comment:
-
Guest repliedOriginally posted by Led View Post100 years for a craft......imagine hitting that fluke craft and then the level cap raises. Maby i will just settle as the odds are i cant improve mine. i was alrady hit by lightning twice........the devs might know if someone has crafted the weapon...there are 1million downloads....surley someone crafted god.
So Led when you are starting to craft perfect base damage weapon?
I don't want to calculate probability for perfect base damage&stats weapon...
I must start teaching my children playing Eternium, they will teach their children and so on (of course on the same account) and some day they will come to my grave and will tell that finally my great-grandchildren made it!!! After that I will be resurrected from the grave and I will be able to continue playing Eternium with my perfect weapon
Leave a comment:
-
100 years for a craft......imagine hitting that fluke craft and then the level cap raises. Maby i will just settle as the odds are i cant improve mine. i was alrady hit by lightning twice........the devs might know if someone has crafted the weapon...there are 1million downloads....surley someone crafted god.Last edited by Led; 07-25-2017, 03:01 PM.
Leave a comment:
-
Guest repliedOriginally posted by Jose Sarmento View Post
I would advise you to push Adrian to chime in for a little more detail on the avg dmg distribution before you invest too much time in crafting. Max is max, sure, but if they have it as a normal (Gaussian) distribution and 1397.25 is like 5x sigma above the mean, your odds of hitting that are ~1: 3 000 000 (one in three million, yes).
TL; DR -> the fact that we have, collectively, only observed 2x 1385 specimens and 1x 1386 (and nothing above that) leads me to believe this average damage isn't randomized in the same way as other item properties (which seem to be uniform, you're just as likely to get a 90 Power as a 73 Power as an 82 Power).
I think that Devs should make loyality rewards (from other thread) first to make me to stay with them so long
Leave a comment:
-
Originally posted by c0mad0r View Post
You and I both... Made ONE with 1380 average, but crappy stats and chucked it... Not as good as your maces. However, we both obviously have room to "grow". Time to pray to the RNG Gods and get something better!
TL; DR -> the fact that we have, collectively, only observed 2x 1385 specimens and 1x 1386 (and nothing above that) leads me to believe this average damage isn't randomized in the same way as other item properties (which seem to be uniform, you're just as likely to get a 90 Power as a 73 Power as an 82 Power).
Leave a comment:
-
Originally posted by Led View Post1397.25.....wow I better get back to crafting, never seen something that high
Leave a comment:
-
1397.25.....wow I better get back to crafting, never seen something that high
Leave a comment:
-
Last edited by c0mad0r; 07-24-2017, 10:40 PM.
Leave a comment:
Leave a comment: