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What is the actual max possible Average Damage on a Level 70 Weapon?

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  • Guest
    Guest replied
    Originally posted by Machiavel View Post
    I suspect a Photoshop in this picture
    Why do you think so?

    Leave a comment:


  • Machiavel
    replied
    I suspect a Photoshop in this picture

    Leave a comment:


  • hades0505
    replied
    I have yet to reach 20 brilliants of any kind (currently 14 amethysts, which I won't probably ever use). That's damn impressive Led.

    Leave a comment:


  • abc127
    replied
    Originally posted by Led View Post

    I'm not going to attempt to craft the weapon, I will just continue to sell all the legendarys I find as I don't think it is worth my time. My 2 weapons are already great and the chances of hitting a 3rd that's better is like not going to happen. I will save my sanity for another pointless task......like gemstone farming.....almost time to go crafting again. Only question is what to make...

    Click image for larger version Name:	stones.PNG Views:	2 Size:	206.2 KB ID:	56565
    Purples. Clearly. Purples.

    Leave a comment:


  • Jose Sarmento
    replied
    As always, astounding screenshots. That's the equivalent of 174231 rough Gemstones by the way.

    You can just not give a **** about the "common property" and shove 3 Legendaries per character at random in the oven each day... if you still do daily quests, the overhead time is minimal.

    If you want to optimize it, just hold on only to Legendaries that have a common property (say Critical Damage), so that any 3 you shove in the oven will give you that on the outcome.

    Also, maybe craft Swords this time? For style at least... :P

    Leave a comment:


  • Led
    replied
    Originally posted by Mohin View Post

    There would no problem with rising cap if we would have option to raise items level which we already have for some fair amount of gold/gems.

    So Led when you are starting to craft perfect base damage weapon?
    I'm not going to attempt to craft the weapon, I will just continue to sell all the legendarys I find as I don't think it is worth my time. My 2 weapons are already great and the chances of hitting a 3rd that's better is like not going to happen. I will save my sanity for another pointless task......like gemstone farming.....almost time to go crafting again. Only question is what to make...

    Click image for larger version  Name:	stones.PNG Views:	2 Size:	206.2 KB ID:	56565

    Leave a comment:


  • abc127
    replied
    Originally posted by Jose Sarmento View Post
    Wow, WAIT, let me clarify: I personally do *not* think 1397.25 is that far beyond the statistical mean. I only wished to forewarn you that it *might* be.

    I would be more inclined to it being somewhere between 3-sigma (3:1000) and 4-sigma (1:16000). That is, *IF* it is normally-distributed, which again, might not be the case...
    At least in my mind, 1397.25 will always be the number now.

    Leave a comment:


  • Jose Sarmento
    replied
    Wow, WAIT, let me clarify: I personally do *not* think 1397.25 is that far beyond the statistical mean. I only wished to forewarn you that it *might* be.

    I would be more inclined to it being somewhere between 3-sigma (3:1000) and 4-sigma (1:16000). That is, *IF* it is normally-distributed, which again, might not be the case...

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Led View Post
    100 years for a craft......imagine hitting that fluke craft and then the level cap raises. Maby i will just settle as the odds are i cant improve mine. i was alrady hit by lightning twice........the devs might know if someone has crafted the weapon...there are 1million downloads....surley someone crafted god.
    There would no problem with rising cap if we would have option to raise items level which we already have for some fair amount of gold/gems.

    So Led when you are starting to craft perfect base damage weapon?

    I don't want to calculate probability for perfect base damage&stats weapon...

    I must start teaching my children playing Eternium, they will teach their children and so on (of course on the same account) and some day they will come to my grave and will tell that finally my great-grandchildren made it!!! After that I will be resurrected from the grave and I will be able to continue playing Eternium with my perfect weapon

    Leave a comment:


  • Led
    replied
    100 years for a craft......imagine hitting that fluke craft and then the level cap raises. Maby i will just settle as the odds are i cant improve mine. i was alrady hit by lightning twice........the devs might know if someone has crafted the weapon...there are 1million downloads....surley someone crafted god.
    Last edited by Led; 07-25-2017, 03:01 PM.

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Jose Sarmento View Post

    I would advise you to push Adrian to chime in for a little more detail on the avg dmg distribution before you invest too much time in crafting. Max is max, sure, but if they have it as a normal (Gaussian) distribution and 1397.25 is like 5x sigma above the mean, your odds of hitting that are ~1: 3 000 000 (one in three million, yes).

    TL; DR -> the fact that we have, collectively, only observed 2x 1385 specimens and 1x 1386 (and nothing above that) leads me to believe this average damage isn't randomized in the same way as other item properties (which seem to be uniform, you're just as likely to get a 90 Power as a 73 Power as an 82 Power).
    So if the probability of hitting max is around 0,00003% we need 60 000 days (~164 years) for 1 weapon (5x crafts a day).

    I think that Devs should make loyality rewards (from other thread) first to make me to stay with them so long

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  • Jose Sarmento
    replied
    Originally posted by c0mad0r View Post

    You and I both... Made ONE with 1380 average, but crappy stats and chucked it... Not as good as your maces. However, we both obviously have room to "grow". Time to pray to the RNG Gods and get something better!
    I would advise you to push Adrian to chime in for a little more detail on the avg dmg distribution before you invest too much time in crafting. Max is max, sure, but if they have it as a normal (Gaussian) distribution and 1397.25 is like 5x sigma above the mean, your odds of hitting that are ~1: 3 000 000 (one in three million, yes).

    TL; DR -> the fact that we have, collectively, only observed 2x 1385 specimens and 1x 1386 (and nothing above that) leads me to believe this average damage isn't randomized in the same way as other item properties (which seem to be uniform, you're just as likely to get a 90 Power as a 73 Power as an 82 Power).

    Leave a comment:


  • c0mad0r
    replied
    Originally posted by Led View Post
    1397.25.....wow I better get back to crafting, never seen something that high
    You and I both... Made ONE with 1380 average, but crappy stats and chucked it... Not as good as your maces. However, we both obviously have room to "grow". Time to pray to the RNG Gods and get something better!

    Leave a comment:


  • Led
    replied
    1397.25.....wow I better get back to crafting, never seen something that high

    Leave a comment:


  • c0mad0r
    replied
    Think we got an answer as per:



    Originally posted by Adrian (Developer)
    1397.25
    Last edited by c0mad0r; 07-24-2017, 10:40 PM.

    Leave a comment:

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