For now, the stat damage reflection is useless and was shown that the build is not possible to use in story mode or in trials. Maybe it would become useful if it was related to a % of damage taken? Let's say a perfect stat of 360 reflected damage would transform into a 5% of damage taken reflected until a maximum of 50%. Also, it would be a possibility to add an ability from level 1-10, adding 11-20% reflect damage. It is just a thought. Maybe the % are a bit too high considering that stat can be added to a lot of different gears. This effect would fit well in trials. The Rylocke shield could change into: when blocking, 2× damage taken reflected or something like this.
Looking forward to see if this is only fantasy
Looking forward to see if this is only fantasy
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