Hi,
first of all, the game is tits, love it, and it gets better with every update which is not seen often - great job!
One issue I see: Maggie is usually running straight into enemies and spends most of the fight like 1-2 meters from them (if there is more then in the middle of them), which does not make much sense for a healer. Healers should stay back and heal since they are pretty fragile and their role is supportive, not raging into enemies like crazy. I noticed this is because of their extremely short attack range. So my suggestion: either make their range larger (ideally same as players) or make their AI more defensive and let them attack only when enemies get too close to player.
Thanks for your time!
Irma
first of all, the game is tits, love it, and it gets better with every update which is not seen often - great job!
One issue I see: Maggie is usually running straight into enemies and spends most of the fight like 1-2 meters from them (if there is more then in the middle of them), which does not make much sense for a healer. Healers should stay back and heal since they are pretty fragile and their role is supportive, not raging into enemies like crazy. I noticed this is because of their extremely short attack range. So my suggestion: either make their range larger (ideally same as players) or make their AI more defensive and let them attack only when enemies get too close to player.
Thanks for your time!
Irma
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