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nice... and if we didn't use it, it should be stacked and the next trigger will add more stack and so on... unless it is auto execute then all is good...Originally posted by 123Klutz View PostHow about this?
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Right, it shouldn't be auto. For auto it would have to work differently ("instant" damage, no animation or single-flashing-whirls short animation). AND it badly needs buffed up damage and improved targeting.
I liked this gesture idea, but the "<" should, IMHO, be alloted to a 4th skill. I think that double-tapping an enemy while the icon is active would be a better option. Worst that could happen is you miss the double-tap (or it gets misinterpreted) and don't Flurry but keep attacking.
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I use Blade Flurry to slow time, removing the animation would nerf that. It's how I beat a bunch of trials since it moves you quickly around so you avoid arrows and you do more hits so you get more loh.Originally posted by Jose Sarmento View PostRight, it shouldn't be auto. For auto it would have to work differently ("instant" damage, no animation or single-flashing-whirls short animation). AND it badly needs buffed up damage and improved targeting.
I liked this gesture idea, but the "<" should, IMHO, be alloted to a 4th skill. I think that double-tapping an enemy while the icon is active would be a better option. Worst that could happen is you miss the double-tap (or it gets misinterpreted) and don't Flurry but keep attacking.
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I do the very same thing! But for it to be an auto-proc, you would NOT want the slow-time -> it would have to be "instant".Originally posted by Humus View PostI use Blade Flurry to slow time, removing the animation would nerf that. It's how I beat a bunch of trials since it moves you quickly around so you avoid arrows and you do more hits so you get more loh.
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The timer does not slow, just as cooldowns do now slow but continue normally. Only mobs are slowed.Originally posted by Humus View PostWhy would I not want slow time? Trials are time limited so any help with the timer is great.
When you're struggling for life, it's a breath of air. When you're trying to maximize DPS to finish a boss within the timer, it would be a nuisance (if auto-proc'ed).
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I'm pretty sure the timer does slow, it looks like it does to me, although maybe that's just my slow frame rate. I actually like using it especially by bosses.Originally posted by Jose Sarmento View PostThe timer does not slow, just as cooldowns do not slow but continue normally. Only mobs are slowed.
When you're struggling for life, it's a breath of air. When you're trying to maximize DPS to finish a boss within the timer, it would be a nuisance (if auto-proc'ed).
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It didn't (that's why it helped with the cooldowns, which didn't slow either), but I'll have to recheck... could be something they "fixed" and kind of forgot in the release notes.Originally posted by Humus View PostI'm pretty sure the timer does slow, it looks like it does to me, although maybe that's just my slow frame rate. I actually like using it especially by bosses.
If it does slow the timer, it's quite universally useful, I agree. Even if the damage is not as impressive as it once was.
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It is a big health potion indeed, very useful in some cases, for instanceOriginally posted by Jose Sarmento View Post
It didn't (that's why it helped with the cooldowns, which didn't slow either), but I'll have to recheck... could be something they "fixed" and kind of forgot in the release notes.
If it does slow the timer, it's quite universally useful, I agree. Even if the damage is not as impressive as it once was.
- too many mobs pulled
- cancel the stun(it works sometimes, not always)
- teleport to the boss
- Magroth enraged
and so forth
cancling the animation would be a big nerf
Last edited by 123Klutz; 10-11-2017, 06:18 AM.For Gold And Glory
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