Just come up to the thought about excess gemstones and health potions that are stacked on the stash can be recycled as a Potion Elixir, whereas a new crafting tab to require health potion + gemstone.
> Acquire an Elixir according to the gemstone used as a material. (Example: Health Potion + Diamond Gemstone = (?) Toughness Elixir)
> Upon consumption, acquire the gemstone stats for a certain period of time. (Toughness Elixir = Gain additional x% toughness for x seconds, etc)
> Duration/effect may vary from the gemstone class used + HP from the health potion.
> Potion slots appear on the inventory GUI to drag preferred potions on the potion slots.
> Acquire an Elixir according to the gemstone used as a material. (Example: Health Potion + Diamond Gemstone = (?) Toughness Elixir)
> Upon consumption, acquire the gemstone stats for a certain period of time. (Toughness Elixir = Gain additional x% toughness for x seconds, etc)
> Duration/effect may vary from the gemstone class used + HP from the health potion.
> Potion slots appear on the inventory GUI to drag preferred potions on the potion slots.
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