Eternium
Eternium

Announcement

Collapse
No announcement yet.

Improve cave maps

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Bounty
    replied
    Originally posted by orion_134 View Post
    I advise you to just beat 99 fast enough to skip it.


    It's awful for a mage...
    I play BH. Just barely squeaked by 99. So its 100 or bust for me.

    Leave a comment:


  • orion_134
    replied
    I advise you to just beat 99 fast enough to skip it.


    It's awful for a mage...

    Leave a comment:


  • Bounty
    replied
    With any luck I'll join the 100 TL club shortly.

    Leave a comment:


  • RiseOfAbyss
    replied
    Originally posted by Coda View Post
    TL 101-104 have different descriptions. That's as far as I've made it.
    Won't spoil it for you :P I will let you discover it by yourself

    Leave a comment:


  • Coda
    replied
    TL 101-104 have different descriptions. That's as far as I've made it.

    Leave a comment:


  • RiseOfAbyss
    replied
    Originally posted by Jose Sarmento View Post

    My conjecture is that they originally intended to progressively add specific descriptions to trial levels (or to all levels 1-100), rather than the default "uncharted corner of the Eternium universe" (which mysteriously has the exact same creature types as all other uncharted corners).

    That idea was probably scrapped or delayed indefinitely, but T1-T5 were already done and thus "locked" to a map that made sense per the description.
    Aw, thanks!

    Leave a comment:


  • Jose Sarmento
    replied
    Originally posted by RiseOfAbyss View Post
    What went wrong with T101-5?
    My conjecture is that they originally intended to progressively add specific descriptions to trial levels (or to all levels 1-100), rather than the default "uncharted corner of the Eternium universe" (which mysteriously has the exact same creature types as all other uncharted corners).

    That idea was probably scrapped or delayed indefinitely, but T1-T5 were already done and thus "locked" to a map that made sense per the description.

    Leave a comment:


  • RiseOfAbyss
    replied
    What went wrong with T101-5?

    Leave a comment:


  • orion_134
    replied
    I remember someone posting somewhere that 1-5, 101-105, (and higher before they redid the Trial system) were always fixed.

    Leave a comment:


  • Frisco
    replied
    Originally posted by Humus View Post
    Not all levels over 100, only the first five.
    Probably because they tought nobody would ever get that far as they said trial 100 is basicly "extremly hard"

    Leave a comment:


  • Humus
    replied
    Originally posted by Coda View Post
    Trial levels above 100, starting at 101, the environment is fixed. The lighting is not.
    Not all levels over 100, only the first five.

    Leave a comment:


  • Coda
    replied
    Trial levels above 100, starting at 101, the environment is fixed. The lighting is not.

    Leave a comment:


  • Frisco
    replied
    Originally posted by orion_134 View Post

    Except for Trial 101... You're forced to suck it up.
    Why is that?

    Leave a comment:


  • Faelyn
    replied
    Originally posted by orion_134 View Post

    Except for Trial 101... You're forced to suck it up.
    But what if I prefer being forced to suck it down?

    Leave a comment:


  • orion_134
    replied
    Everyone is hating on the cave map, but I will say that I like the channelizing effect it has. Plus, it has little "gates" that I can use as funnels to give me some breathing room and better direct attacks. But yes, +1 on the absence of light in the cave. Combine that with a constant Immolate and Elban's ugonnadie circle is hard to spot

    Leave a comment:

Working...
X