Originally posted by orion_134
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I advise you to just beat 99 fast enough to skip it.
It's awful for a mage...
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Originally posted by Coda View PostTL 101-104 have different descriptions. That's as far as I've made it.
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TL 101-104 have different descriptions. That's as far as I've made it.
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Originally posted by Jose Sarmento View Post
My conjecture is that they originally intended to progressively add specific descriptions to trial levels (or to all levels 1-100), rather than the default "uncharted corner of the Eternium universe" (which mysteriously has the exact same creature types as all other uncharted corners).
That idea was probably scrapped or delayed indefinitely, but T1-T5 were already done and thus "locked" to a map that made sense per the description.
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Originally posted by RiseOfAbyss View PostWhat went wrong with T101-5?
That idea was probably scrapped or delayed indefinitely, but T1-T5 were already done and thus "locked" to a map that made sense per the description.
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I remember someone posting somewhere that 1-5, 101-105, (and higher before they redid the Trial system) were always fixed.
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Trial levels above 100, starting at 101, the environment is fixed. The lighting is not.
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Everyone is hating on the cave map, but I will say that I like the channelizing effect it has. Plus, it has little "gates" that I can use as funnels to give me some breathing room and better direct attacks. But yes, +1 on the absence of light in the cave. Combine that with a constant Immolate and Elban's ugonnadie circle is hard to spot
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