Hi guys,
Not sure whether the Immolate visual effect is or is not a significant portion of the GPU workload on Mage gameplay. But it is my perception that Mage is more laggy (and thus GPU-intensive) than other classes, and I'd figure the visuals are at least part of the root cause.
Since virtually all of the high level mages that I met find the visual a bit "cumbersome" (makes it tough to see Elite abilities announced, what's happening inside the Immolate circle, etc.), maybe replace it with a "smoother" effect which is also lighter workload for the GPU?
I'd suggest something like a modulated glow on the ground (like embers - TBD's Lava Patches or similar), with affected enemies also taking on the "modulated glow" in proportion to the number of stacked Immolates they had active (e.g. normal color - dark red for 1 Immolate; normal color - orange for 2; dark red - yellow for 3; dark red - white for full 4-stack).
Thoughts?
Not sure whether the Immolate visual effect is or is not a significant portion of the GPU workload on Mage gameplay. But it is my perception that Mage is more laggy (and thus GPU-intensive) than other classes, and I'd figure the visuals are at least part of the root cause.
Since virtually all of the high level mages that I met find the visual a bit "cumbersome" (makes it tough to see Elite abilities announced, what's happening inside the Immolate circle, etc.), maybe replace it with a "smoother" effect which is also lighter workload for the GPU?
I'd suggest something like a modulated glow on the ground (like embers - TBD's Lava Patches or similar), with affected enemies also taking on the "modulated glow" in proportion to the number of stacked Immolates they had active (e.g. normal color - dark red for 1 Immolate; normal color - orange for 2; dark red - yellow for 3; dark red - white for full 4-stack).
Thoughts?
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